{"id":1900,"date":"2026-08-15T00:22:00","date_gmt":"2026-08-14T22:22:00","guid":{"rendered":"https:\/\/fln.gg\/?page_id=1900"},"modified":"2026-09-05T22:14:12","modified_gmt":"2026-09-05T20:14:12","slug":"hell-let-loose-vietnam-performance-guide","status":"publish","type":"page","link":"https:\/\/fln.gg\/en\/guides\/hell-let-loose-vietnam-performance-guide\/","title":{"rendered":"Hell Let Loose: Vietnam Performance Guide"},"content":{"rendered":"\n<style>\n.page-id-1900 .fln-guide-content .fln-content-intro{max-width:72ch;margin-bottom:38px}\n.page-id-1900 .fln-guide-content .fln-guide-context{margin-bottom:16px;color:var(--fln-gold-2);font-size:12px;font-weight:800;letter-spacing:.06em;text-transform:uppercase}\n.page-id-1900 .fln-guide-content .fln-quick-start{margin:28px 0 0;padding:22px 24px;border-left:3px solid var(--fln-gold);background:linear-gradient(135deg,rgba(197,154,74,.11),rgba(10,13,10,.96) 55%)}\n.page-id-1900 .fln-guide-content .fln-quick-start p{margin:0}\n.page-id-1900 .fln-guide-content [id]{scroll-margin-top:125px}\n.page-id-1900 .fln-guide-content .fln-guide-lead-image{height:360px;margin:0 0 40px;overflow:hidden;border:1px solid var(--fln-line);background:var(--fln-bg-2)}\n.page-id-1900 .fln-guide-content .fln-guide-lead-image img{display:block;width:100%;height:100%;object-fit:cover}\n.page-id-1900 .fln-guide-content .fln-content-section{padding-block:38px}\n.page-id-1900 .fln-guide-content .fln-content-section>p,.page-id-1900 .fln-guide-content .fln-content-section>ul,.page-id-1900 .fln-guide-content .fln-content-section>ol{max-width:68ch}\n.page-id-1900 .fln-guide-content .fln-readable-table{margin:24px 0 28px}\n.page-id-1900 .fln-guide-content .fln-readable-table th{padding:14px 16px;background:rgba(197,154,74,.09);color:var(--fln-text);font-size:14px;vertical-align:bottom}\n.page-id-1900 .fln-guide-content .fln-readable-table td{padding:14px 16px;vertical-align:top}\n.page-id-1900 .fln-guide-content .fln-readable-table tbody tr:nth-child(even){background:rgba(197,154,74,.035)}\n.page-id-1900 .fln-guide-content .fln-readable-table tbody strong{color:var(--fln-text)}\n@media(max-width:780px){\n.page-id-1900 .fln-article-rail{padding:18px}\n.page-id-1900 .fln-article-rail nav{display:grid!important;grid-template-columns:repeat(2,minmax(0,1fr));gap:0 12px;overflow:visible!important}\n.page-id-1900 .fln-article-rail a{min-width:0!important;padding:10px 0!important;white-space:normal;overflow-wrap:anywhere;font-size:13px}\n.page-id-1900 .fln-editorial-head h1{margin:14px 0 18px;font-size:clamp(38px,10.8vw,44px);line-height:.94}\n.page-id-1900 .fln-editorial-head .fln-guide-meta{display:grid;grid-template-columns:1fr 1fr;gap:8px 14px}\n.page-id-1900 .fln-editorial-head .fln-guide-meta span{margin:0;padding:0;border:0}\n.page-id-1900 .fln-guide-content .fln-guide-lead-image{height:220px;margin-bottom:30px}\n.page-id-1900 .fln-guide-content{font-size:17px;line-height:1.7}\n.page-id-1900 .fln-guide-content h2{font-size:clamp(32px,9vw,40px);line-height:1}\n.page-id-1900 .fln-guide-content .fln-content-section{padding-block:32px}\n.page-id-1900 .fln-guide-content .fln-content-section--highlight,.page-id-1900 .fln-guide-content .fln-content-section--callout,.page-id-1900 .fln-guide-content .fln-content-section--checklist,.page-id-1900 .fln-guide-content .fln-content-section--steps{padding:22px 18px}\n.page-id-1900 .fln-guide-content .fln-readable-table{overflow:visible}\n.page-id-1900 .fln-guide-content .fln-readable-table table,.page-id-1900 .fln-guide-content .fln-readable-table tbody,.page-id-1900 .fln-guide-content .fln-readable-table tr,.page-id-1900 .fln-guide-content .fln-readable-table td{display:block;width:100%}\n.page-id-1900 .fln-guide-content .fln-readable-table thead{position:absolute;width:1px;height:1px;overflow:hidden;clip:rect(0 0 0 0);clip-path:inset(50%);white-space:nowrap}\n.page-id-1900 .fln-guide-content .fln-readable-table tbody tr{padding:14px 0;border-top:1px solid var(--fln-line);background:transparent!important}\n.page-id-1900 .fln-guide-content .fln-readable-table tbody tr:last-child{border-bottom:1px solid var(--fln-line)}\n.page-id-1900 .fln-guide-content .fln-readable-table td{display:grid;grid-template-columns:96px minmax(0,1fr);gap:12px;padding:6px 0!important;border:0!important}\n.page-id-1900 .fln-guide-content .fln-readable-table td:before{color:var(--fln-gold-2);font-size:10px;font-weight:900;letter-spacing:.06em;text-transform:uppercase}\n.page-id-1900 .fln-guide-content .fln-performance-settings-table td:nth-child(1):before{content:'Einstellung'}\n.page-id-1900 .fln-guide-content .fln-performance-settings-table td:nth-child(2):before{content:'Empfehlung'}\n.page-id-1900 .fln-guide-content .fln-performance-settings-table td:nth-child(3):before{content:'Einordnung'}\n.page-id-1900 .fln-guide-content .fln-performance-diagnosis-table td:nth-child(1):before{content:'Engpass'}\n.page-id-1900 .fln-guide-content .fln-performance-diagnosis-table td:nth-child(2):before{content:'Zeichen'}\n.page-id-1900 .fln-guide-content .fln-performance-diagnosis-table td:nth-child(3):before{content:'Ma\u00dfnahme'}\n}\n<\/style>\n\n\n\n<figure class=\"wp-block-image size-large fln-guide-lead-image\"><img loading=\"lazy\" src=\"https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/hllv-performance-guide-hero.png\" alt=\"Soldat im dichten Vietnam-Dschungel mit Helikopter und dezenter Frametime-Grafik\" class=\"wp-image-1905\" width=\"1672\" height=\"941\" decoding=\"async\" srcset=\"https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/hllv-performance-guide-hero.png 1672w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/hllv-performance-guide-hero-300x169.png 300w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/hllv-performance-guide-hero-1024x576.png 1024w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/hllv-performance-guide-hero-768x432.png 768w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/hllv-performance-guide-hero-1536x864.png 1536w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/hllv-performance-guide-hero-600x338.png 600w\" sizes=\"auto, (max-width: 1672px) 100vw, 1672px\" \/><\/figure>\n\n\n\n<div class=\"wp-block-group fln-content-intro is-layout-constrained wp-block-group-is-layout-constrained\">\n<p class=\"fln-content-lead fln-guide-context wp-block-paragraph\"><strong>PC \u00b7 Release-Build 1.0<\/strong> \u00b7 Stand: 24. August 2026<\/p>\n\n\n\n<p class=\"fln-content-lead wp-block-paragraph\">Hell Let Loose: Vietnam ist auf dem PC anspruchsvoll, l\u00e4sst sich aber mit wenigen gezielten \u00c4nderungen deutlich ruhiger spielen. Die gr\u00f6\u00dften Hebel sind aktuell das Master-Preset und die Bildrekonstruktion mit DLSS oder TSR. Dieser Guide liefert ein ausgewogenes Startprofil und hilft dir zu erkennen, ob Grafikkarte, Prozessor, Grafikspeicher oder Server die eigentliche Ursache sind.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote fln-quick-start is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Kurz gesagt:<\/strong> Stelle zuerst <strong>Master Quality auf Mittel<\/strong>, danach <strong>DLSS Quality<\/strong> oder <strong>TSR auf 85 bis 100 Prozent<\/strong>. Deaktiviere Hardware Lumen, Motion Blur und SSAO, setze FX auf Niedrig und behalte Texturen sowie Sichtweite nur so hoch, wie dein System sie stabil darstellen kann.<\/p><\/blockquote>\n<\/div>\n\n\n\n<div class=\"wp-block-group fln-content-facts is-layout-constrained wp-block-group-is-layout-constrained\">\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-0c3151d3 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column fln-content-fact is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"fln-content-fact__value wp-block-paragraph\"><strong>Mittel<\/strong><\/p>\n\n<p class=\"fln-content-fact__label wp-block-paragraph\">Master Quality<\/p>\n\n<p class=\"wp-block-paragraph\">Der beste Ausgangspunkt f\u00fcr ein ruhiges, gut lesbares Bild.<\/p>\n<\/div>\n\n\n<div class=\"wp-block-column fln-content-fact is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"fln-content-fact__value wp-block-paragraph\"><strong>Quality<\/strong><\/p>\n\n<p class=\"fln-content-fact__label wp-block-paragraph\">DLSS \/ TSR<\/p>\n\n<p class=\"wp-block-paragraph\">Bei GPU-Limitierung zuerst die Bildrekonstruktion optimieren.<\/p>\n<\/div>\n\n\n<div class=\"wp-block-column fln-content-fact is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"fln-content-fact__value wp-block-paragraph\"><strong>Aus<\/strong><\/p>\n\n<p class=\"fln-content-fact__label wp-block-paragraph\">Lumen &amp; Motion Blur<\/p>\n\n<p class=\"wp-block-paragraph\">Mehr Reserven und ein klareres Bild beim Drehen und Zielen.<\/p>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-group fln-content-section fln-content-section--standard is-layout-constrained wp-block-group-is-layout-constrained\">\n<h2 class=\"wp-block-heading\" id=\"balanced\">Das empfohlene Balanced-Profil<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Stelle zuerst <strong>Master Quality auf Mittel<\/strong> und passe anschlie\u00dfend die Einzeloptionen an. Wenn du das Master-Preset sp\u00e4ter erneut \u00e4nderst, kann das Spiel einzelne Werte wieder \u00fcberschreiben.<\/p>\n\n\n\n<figure class=\"wp-block-table fln-readable-table fln-performance-settings-table\"><table><thead><tr><th>Einstellung<\/th><th>Empfehlung<\/th><th>Einordnung<\/th><\/tr><\/thead><tbody><tr><td>Window Mode<\/td><td><strong>Fullscreen<\/strong><\/td><td>Sinnvolle Basis f\u00fcr Latenz und Frame-Pacing<\/td><\/tr><tr><td>V-Sync<\/td><td><strong>Aus<\/strong><\/td><td>Mit G-Sync oder FreeSync ein passendes FPS-Limit verwenden<\/td><\/tr><tr><td>Master Quality<\/td><td><strong>Mittel<\/strong><\/td><td>Neben Upscaling der gr\u00f6\u00dfte allgemeine FPS-Hebel<\/td><\/tr><tr><td>Image Reconstruction<\/td><td><strong>DLSS Quality oder TSR 85\u2013100 %<\/strong><\/td><td>Wichtigster Hebel bei GPU-Limitierung<\/td><\/tr><tr><td>Hardware Lumen<\/td><td><strong>Aus<\/strong><\/td><td>Optisches Extra mit zus\u00e4tzlicher GPU-Last<\/td><\/tr><tr><td>FX Quality<\/td><td><strong>Niedrig<\/strong><\/td><td>Schafft Reserven in gro\u00dfen Gefechten<\/td><\/tr><tr><td>Reflections \/ Shadows<\/td><td><strong>Mittel \/ Niedrig bis Mittel<\/strong><\/td><td>Guter Kompromiss aus Bild und Leistung<\/td><\/tr><tr><td>Shading \/ Global Illumination<\/td><td><strong>Mittel<\/strong><\/td><td>Ausgewogener Startwert<\/td><\/tr><tr><td>Post Process \/ SSAO<\/td><td><strong>Niedrig \/ Aus<\/strong><\/td><td>Aktuell wenig praktischer Mehrwert auf hohen Stufen<\/td><\/tr><tr><td>Motion Blur<\/td><td><strong>Aus<\/strong><\/td><td>Klareres Bild beim Drehen und Zielen<\/td><\/tr><tr><td>Landscape \/ View Distance<\/td><td><strong>Hoch \/ Hoch<\/strong><\/td><td>Taktisch sinnvoll, derzeit kleiner FPS-Unterschied<\/td><\/tr><tr><td>Foliage<\/td><td><strong>Niedrig bis Mittel<\/strong><\/td><td>Bei Bedarf f\u00fcr Leistung und Lesbarkeit reduzieren<\/td><\/tr><tr><td>Textures<\/td><td><strong>Hoch, sonst Mittel<\/strong><\/td><td>Bei knappem VRAM eine Stufe reduzieren<\/td><\/tr><tr><td>NVIDIA Reflex<\/td><td><strong>Ein<\/strong><\/td><td>Reduziert die Eingabelatenz<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Der Release-Benchmark von TroubleChute ordnet <strong>Master Quality<\/strong> und <strong>Image Reconstruction<\/strong> als wichtigste Leistungshebel ein. Auf einer RTX 3080 Ti stieg die Testszene durch das Preset von 91 auf 138 FPS. Je nach Karte, CPU, Aufl\u00f6sung und Patch kann dein Ergebnis deutlich abweichen.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-group fln-content-section fln-content-section--callout is-layout-constrained wp-block-group-is-layout-constrained\">\n<h2 class=\"wp-block-heading\" id=\"settings\">Welche Einstellungen am meisten bringen<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Zuerst \u00e4ndern<\/h3>\n\n\n\n<ol class=\"wp-block-list\"><li><strong>Image Reconstruction:<\/strong> DLSS oder TSR senkt die interne Renderaufl\u00f6sung. Das bringt vor allem bei fast vollst\u00e4ndig ausgelasteter GPU Leistung.<\/li><li><strong>Master Quality:<\/strong> Mittel ist der vern\u00fcnftige Ausgangspunkt; Niedrig eignet sich f\u00fcr schw\u00e4chere Systeme oder maximale Bildrate.<\/li><li><strong>FX Quality:<\/strong> Partikel, Rauch und Effekte belasten gro\u00dfe Gefechte. Niedrig schafft Reserven.<\/li><li><strong>Hardware Lumen:<\/strong> Die Beleuchtung verbessert vor allem Schatten und Innenr\u00e4ume, ist f\u00fcr fl\u00fcssiges Spielen aber nicht notwendig.<\/li><li><strong>Reflection Quality:<\/strong> Mittel bewahrt den Gro\u00dfteil der sichtbaren Qualit\u00e4t ohne die Last der h\u00f6heren Stufen.<\/li><\/ol>\n\n\n\n<h3 class=\"wp-block-heading\">Texturen nach VRAM w\u00e4hlen<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Texture Quality belastet vor allem den Grafikspeicher. Solange noch VRAM frei ist, kostet eine h\u00f6here Stufe oft wenig Bildrate. Ist der Speicher voll, entstehen kurze H\u00e4nger beim Drehen, unscharfe Oberfl\u00e4chen und ungleichm\u00e4\u00dfige Frametimes. Beginne mit Hoch. Wenn der VRAM in einer vollen Runde dauerhaft ausgesch\u00f6pft ist, stelle Texturen auf Mittel.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Wichtig:<\/strong> Teste Grafikoptionen in einer echten, gef\u00fcllten Runde. Tutorial und leere Server bilden Rauch, Fahrzeuge, Helikopter, Netzwerkzust\u00e4nde und 100 Spieler nicht realistisch ab.<\/p><\/blockquote>\n<\/div>\n\n\n\n<div class=\"wp-block-group fln-content-section fln-content-section--standard is-layout-constrained wp-block-group-is-layout-constrained\">\n<h2 class=\"wp-block-heading\" id=\"upscaling\">DLSS, TSR und Frame Generation richtig einsetzen<\/h2>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-0c3151d3 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h3 class=\"wp-block-heading\">NVIDIA RTX: DLSS Quality<\/h3>\n\n<p class=\"wp-block-paragraph\">Mit einer RTX-Grafikkarte ist <strong>DLSS Quality<\/strong> die beste erste Wahl. Bei 4K oder klarer GPU-Limitierung kannst du Balanced testen. Performance reduziert die interne Aufl\u00f6sung stark; in dichter Vegetation werden Gegnerkonturen und feine \u00c4ste schwerer lesbar.<\/p>\n<\/div>\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h3 class=\"wp-block-heading\">AMD, Intel und GTX: TSR<\/h3>\n\n<p class=\"wp-block-paragraph\">Beginne mit <strong>TSR 100 Prozent<\/strong>. Reduziere bei GPU-Limitierung auf 90, danach 85 und h\u00f6chstens 80 Prozent. Gehe nur weiter herunter, wenn dir zus\u00e4tzliche FPS wichtiger sind als Vegetations- und Distanzsch\u00e4rfe.<\/p>\n<\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>FSR 4.1 ist zum Stand dieses Guides noch nicht freigeschaltet.<\/strong> Team17 hat die Technik implementiert und f\u00fcr ein sp\u00e4teres Update angek\u00fcndigt. Empfehlungen aus \u00e4lteren Guides, FSR direkt im Release-Men\u00fc zu aktivieren, sind momentan nicht anwendbar. XeSS ist ebenfalls nicht verf\u00fcgbar.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Frame Generation nur mit stabiler Basisrate<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Frame Generation steht auf unterst\u00fctzten NVIDIA-Grafikkarten der RTX-40-Serie und neuer zur Verf\u00fcgung. Aktiviere es erst, wenn das Spiel ohne diese Funktion ungef\u00e4hr 60 echte FPS oder mehr stabil h\u00e4lt. Es behebt weder CPU-Ruckler noch Serverprobleme und kann bei niedriger Basisrate die Eingabeverz\u00f6gerung sp\u00fcrbarer machen. NVIDIA Reflex sollte eingeschaltet bleiben.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-group fln-content-section fln-content-section--callout is-layout-constrained wp-block-group-is-layout-constrained\">\n<h2 class=\"wp-block-heading\" id=\"profile\">Drei Profile f\u00fcr unterschiedliche Ziele<\/h2>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-0c3151d3 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column fln-content-next-card is-layout-flow wp-block-column-is-layout-flow\">\n<h3 class=\"wp-block-heading\">Competitive<\/h3>\n\n<ul class=\"wp-block-list\"><li>Master: Niedrig oder Mittel<\/li><li>DLSS Quality\/Balanced oder TSR 80\u201390 %<\/li><li>Lumen, SSAO, Motion Blur: Aus<\/li><li>FX, Schatten, Post Processing: Niedrig<\/li><li>View Distance: Hoch<\/li><\/ul>\n<\/div>\n\n\n<div class=\"wp-block-column fln-content-next-card is-layout-flow wp-block-column-is-layout-flow\">\n<h3 class=\"wp-block-heading\">Balanced<\/h3>\n\n<ul class=\"wp-block-list\"><li>Master: Mittel<\/li><li>DLSS Quality oder TSR 90\u2013100 %<\/li><li>Lumen: Aus, FX: Niedrig<\/li><li>Reflexionen, Schatten, GI: Mittel<\/li><li>Landschaft und Sichtweite: Hoch<\/li><\/ul>\n<\/div>\n\n\n<div class=\"wp-block-column fln-content-next-card is-layout-flow wp-block-column-is-layout-flow\">\n<h3 class=\"wp-block-heading\">Quality<\/h3>\n\n<ul class=\"wp-block-list\"><li>Master: Hoch<\/li><li>DLSS Quality oder TSR 100 %<\/li><li>Lumen: optional Ein<\/li><li>FX und Reflexionen: Mittel<\/li><li>Texturen: Hoch\/Episch bei freiem VRAM<\/li><\/ul>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-group fln-content-section fln-content-section--standard is-layout-constrained wp-block-group-is-layout-constrained\">\n<h2 class=\"wp-block-heading\" id=\"diagnose\">GPU-, CPU-, VRAM- oder Serverlimit erkennen<\/h2>\n\n\n\n<figure class=\"wp-block-table fln-readable-table fln-performance-diagnosis-table\"><table><thead><tr><th>Engpass<\/th><th>Typisches Zeichen<\/th><th>Was du \u00e4nderst<\/th><\/tr><\/thead><tbody><tr><td><strong>GPU<\/strong><\/td><td>95\u201399 % Auslastung; niedrigeres TSR oder DLSS steigert FPS<\/td><td>Upscaling, Master, FX, Reflexionen und Lumen reduzieren<\/td><\/tr><tr><td><strong>CPU \/ Game Thread<\/strong><\/td><td>GPU deutlich unter Volllast; Niedrig und Hoch liefern \u00e4hnliche FPS<\/td><td>Hintergrundprogramme schlie\u00dfen, FPS stabil begrenzen<\/td><\/tr><tr><td><strong>VRAM<\/strong><\/td><td>H\u00e4nger beim Drehen; Speicher voll; Texturen laden sichtbar nach<\/td><td>Texture Quality eine Stufe reduzieren<\/td><\/tr><tr><td><strong>Server \/ Netzwerk<\/strong><\/td><td>Spieler springen, Treffer kommen versp\u00e4tet, lokale Frametime bleibt normal<\/td><td>Server mit niedrigerem Ping oder weniger Auslastung testen<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Ein aggressiverer DLSS-Modus hilft nur bei einem GPU-Limit. Bei Rubberbanding oder Serverproblemen verschlechtert er lediglich die Bildqualit\u00e4t. Die <strong><a href=\"https:\/\/fln.gg\/server-finden\/\">FLN-Server\u00fcbersicht<\/a><\/strong> zeigt verf\u00fcgbare Frontline-Spielwelten und ihren best\u00e4tigten Status.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-group fln-content-section fln-content-section--callout is-layout-constrained wp-block-group-is-layout-constrained\">\n<h2 class=\"wp-block-heading\" id=\"ruckler\">Ruckler systematisch reduzieren<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Installiere den aktuellen Grafiktreiber. Der speziell f\u00fcr HLL:V angek\u00fcndigte NVIDIA-Game-Ready-Treiber war am 15. August noch verz\u00f6gert; Team17 empfiehlt bis dahin den neuesten verf\u00fcgbaren Treiber.<\/li><li>Wenn du am Crossplay-Playtest teilgenommen hast, setze die Videoeinstellungen einmal auf Standard zur\u00fcck. Dadurch werden sie f\u00fcr den Release-Build neu kalibriert.<\/li><li>Stelle das Balanced-Profil ein und dr\u00fccke ausdr\u00fccklich <strong>Apply \/ \u00dcbernehmen<\/strong>.<\/li><li>Starte das Spiel neu und kontrolliere, ob alle Werte gespeichert wurden. Zur\u00fcckgesetzte Einstellungen werden aktuell untersucht.<\/li><li>Teste auf derselben Karte und in einer vergleichbaren Situation. Achte besonders auf kurze H\u00e4nger und unruhige Frametimes.<\/li><li>\u00c4ndere immer nur eine Option. Beginne mit Upscaling, Master Quality und FX.<\/li><li>Begrenze stark schwankende FPS auf einen stabil erreichbaren Wert. Gleichm\u00e4\u00dfige 72 oder 90 FPS f\u00fchlen sich oft besser an als 80 bis 130 FPS.<\/li><\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">Wenn Probleme bleiben, notiere Plattform, Hardware, Treiberversion, exakten Fehlertext und bereits getestete Schritte. Damit l\u00e4sst sich \u00fcber die <strong><a href=\"https:\/\/fln.gg\/support\/technische-probleme\/\">technische Hilfe von Frontline<\/a><\/strong> schneller zwischen Spiel-, Treiber-, Netzwerk- und Serverursache unterscheiden.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-group fln-content-section fln-content-section--highlight is-layout-constrained wp-block-group-is-layout-constrained\">\n<h2 class=\"wp-block-heading\">Update: Patch 1.2 ist live<\/h2>\n\n<p class=\"wp-block-paragraph\"><strong>Stand 24. August 2026:<\/strong> Patch 1.2 wurde am 21. August ver\u00f6ffentlicht und b\u00fcndelt mehr als 500 Korrekturen und Verbesserungen. Dazu geh\u00f6ren konkrete Stabilit\u00e4ts-, Eingabe-, Karten- und Darstellungsfixes. Nach dem Update solltest du alte Startparameter und Workarounds zun\u00e4chst entfernen, eine unver\u00e4nderte Test-Runde spielen und nur weiterhin reproduzierbare Probleme einzeln behandeln.<\/p>\n\n<ul class=\"wp-block-list\"><li>Xbox: Ein Einfrieren beim Fahren wurde behoben.<\/li><li>PlayStation 5: Langsame Helikopter-Drehungen wurden stabilisiert.<\/li><li>PC und Konsole: Die 3D-Tactical-Map erhielt Performance-Verbesserungen.<\/li><li>Server: Eine konkrete NVA-Tunnel-Crash-Ursache wurde behoben.<\/li><li>PC: Ein Boot-Crash durch sehr schnelles Klicken wurde behoben.<\/li><\/ul>\n\n<p class=\"wp-block-paragraph\">Patch 1.2 ist kein Beleg daf\u00fcr, dass jede m\u00f6gliche Absturzursache beseitigt wurde. Logs, reproduzierbare Schritte und ein Test ohne alte Tweaks bleiben deshalb wichtig.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-group fln-content-section fln-content-section--standard is-layout-constrained wp-block-group-is-layout-constrained\">\n<h2 class=\"wp-block-heading\" id=\"amd\">AMD-Abst\u00fcrze: offizielle tempor\u00e4re Workarounds<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Patch 1.2 enth\u00e4lt zahlreiche Stabilit\u00e4tskorrekturen. Wenn dein AMD-System weiterhin reproduzierbar abst\u00fcrzt, teste zuerst ohne alte Parameter. Nur wenn das Problem bleibt, kommen die folgenden \u00dcbergangsl\u00f6sungen einzeln infrage. \u00d6ffne in Steam <strong>Eigenschaften \u2192 Allgemein \u2192 Startoptionen<\/strong> und teste zun\u00e4chst genau diese Variante:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>-dx12 -USEALLAVAILABLECORES -malloc=system<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Falls sie nicht hilft, entferne die komplette Zeile und teste alternativ:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>-dx11 -USEALLAVAILABLECORES -malloc=system<\/code><\/pre>\n\n\n\n<ul class=\"wp-block-list\"><li>Grafik-Preset testweise auf Hoch stellen<\/li><li>In-Game-Overlay in AMD Software: Adrenalin Edition deaktivieren<\/li><li>Nach Patch 1.2 erneut ohne Startparameter testen<\/li><\/ul>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Wichtig:<\/strong> Das sind tempor\u00e4re Stabilit\u00e4ts-Workarounds und keine allgemeinen FPS-Tweaks. Verwende DX11 und DX12 niemals gleichzeitig. Wenn dein AMD-System stabil l\u00e4uft, besteht kein Grund, diese Parameter vorsorglich einzutragen.<\/p><\/blockquote>\n<\/div>\n\n\n\n<div class=\"wp-block-group fln-content-section fln-content-section--callout is-layout-constrained wp-block-group-is-layout-constrained\">\n<h2 class=\"wp-block-heading\" id=\"nicht-empfohlen\">Welche Tweaks du besser ausl\u00e4sst<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Viele Suchergebnisse vermischen das urspr\u00fcngliche Hell Let Loose, \u00e4ltere Unreal-Engine-Versionen und den neuen HLL:V-Release-Build. F\u00fcr folgende Eingriffe gibt es derzeit keinen belastbaren Release-Nachweis:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>alte <code>Engine.ini<\/code>-Tweaks aus dem klassischen Hell Let Loose \u00fcbernehmen<\/li><li>Shader-Caches regelm\u00e4\u00dfig l\u00f6schen<\/li><li>HPET, Timer Resolution oder Core Parking global ver\u00e4ndern<\/li><li>den Prozess dauerhaft auf Echtzeit-Priorit\u00e4t setzen<\/li><li>DLSS-DLL-Dateien manuell austauschen<\/li><li><code>USEALLAVAILABLECORES<\/code> pauschal als FPS-Boost verwenden<\/li><li>Frame Generation bei instabiler oder sehr niedriger Basisrate erzwingen<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Einige Ma\u00dfnahmen sind reversibel, k\u00f6nnen aber neue Ruckler, Instabilit\u00e4t, schlechtere Bildqualit\u00e4t oder Sicherheitsprobleme verursachen. Nutze zuerst die sichtbaren Spieleinstellungen und offizielle Workarounds. So bleibt nachvollziehbar, welche \u00c4nderung tats\u00e4chlich geholfen hat.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-group fln-content-section fln-content-section--faq-heading is-layout-constrained wp-block-group-is-layout-constrained\">\n<h2 class=\"wp-block-heading\" id=\"faq\">H\u00e4ufige Fragen zur HLL:V-Performance<\/h2>\n<\/div>\n\n\n\n<details class=\"wp-block-details fln-content-faq\"><summary>Welche Einstellung bringt am meisten FPS?<\/summary><div class=\"fln-content-faq__answer is-layout-flow wp-block-details-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Bei einer ausgelasteten Grafikkarte bringt DLSS oder TSR meist den gr\u00f6\u00dften Gewinn. Das Master-Quality-Preset ist der wichtigste allgemeine Hebel. Im Release-Benchmark wirkte au\u00dferdem FX Quality st\u00e4rker als noch w\u00e4hrend der Beta.<\/p>\n<\/div><\/details>\n\n\n\n<details class=\"wp-block-details fln-content-faq\"><summary>Sollte ich DLSS Quality oder Balanced verwenden?<\/summary><div class=\"fln-content-faq__answer is-layout-flow wp-block-details-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Beginne bei 1440p und 4K mit DLSS Quality. Wechsle nur bei klarer GPU-Limitierung auf Balanced. Bei 1080p solltest du besonders auf Vegetationssch\u00e4rfe achten.<\/p>\n<\/div><\/details>\n\n\n\n<details class=\"wp-block-details fln-content-faq\"><summary>Welche Option nutze ich mit einer AMD-Grafikkarte ohne FSR?<\/summary><div class=\"fln-content-faq__answer is-layout-flow wp-block-details-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Verwende TSR und starte bei 100 Prozent. Reduziere bei voller GPU-Auslastung schrittweise auf 90, 85 und h\u00f6chstens 80 Prozent. FSR 4.1 ist angek\u00fcndigt, im aktuellen Guide-Stand aber noch nicht verf\u00fcgbar.<\/p>\n<\/div><\/details>\n\n\n\n<details class=\"wp-block-details fln-content-faq\"><summary>Lohnt sich DLSS Frame Generation?<\/summary><div class=\"fln-content-faq__answer is-layout-flow wp-block-details-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Auf unterst\u00fctzten RTX-40- und RTX-50-Grafikkarten ja, wenn das Spiel bereits ohne erzeugte Zwischenbilder stabil l\u00e4uft. Bei niedriger Basisrate kaschiert es die Ursache und kann die Eingabeverz\u00f6gerung sp\u00fcrbarer machen.<\/p>\n<\/div><\/details>\n\n\n\n<details class=\"wp-block-details fln-content-faq\"><summary>Warum steigen meine FPS auf Niedrig nicht?<\/summary><div class=\"fln-content-faq__answer is-layout-flow wp-block-details-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Dann begrenzt wahrscheinlich nicht die Grafikkarte. In einer vollen Runde k\u00f6nnen CPU, Game Thread oder Serverzustand wichtiger sein. Bleibt die GPU deutlich unter Volllast, bringt aggressiveres Upscaling normalerweise wenig.<\/p>\n<\/div><\/details>\n\n\n\n<details class=\"wp-block-details fln-content-faq\"><summary>Was kann ich gegen AMD-Abst\u00fcrze tun?<\/summary><div class=\"fln-content-faq__answer is-layout-flow wp-block-details-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Team17 empfiehlt vor\u00fcbergehend, jeweils einzeln eine DX12- oder DX11-Startoption zu testen, das Preset auf Hoch zu stellen und das AMD-Adrenalin-Overlay auszuschalten. Nach Patch 1.2 solltest du erneut ohne Startparameter testen.<\/p>\n<\/div><\/details>\n\n\n\n<details class=\"wp-block-details fln-content-faq\"><summary>Warum werden meine Einstellungen nicht gespeichert?<\/summary><div class=\"fln-content-faq__answer is-layout-flow wp-block-details-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Zur\u00fcckgesetzte oder nicht gespeicherte Einstellungen geh\u00f6ren zu den offiziell untersuchten Launch-Problemen. Dr\u00fccke ausdr\u00fccklich auf \u00dcbernehmen, starte neu und kontrolliere die Werte. Ehemalige Playtest-Spieler sollten das Videomen\u00fc zuvor einmal auf Standard zur\u00fccksetzen.<\/p>\n<\/div><\/details>\n\n\n\n<details class=\"wp-block-details fln-content-faq is-layout-flow wp-block-details-is-layout-flow\"><summary>Wie erkenne ich ein CPU- oder GPU-Limit?<\/summary>\n\n<div class=\"wp-block-group fln-content-faq__answer is-layout-constrained wp-block-group-is-layout-constrained\">\n<p class=\"wp-block-paragraph\">Beobachte GPU-Auslastung, Frametime und einzelne CPU-Kerne in derselben Spielsituation. Niedrige GPU-Auslastung bei schwankenden Frametime-Spitzen deutet eher auf ein CPU- oder Engine-Limit hin.<\/p>\n<\/div>\n<\/details>\n\n\n\n<div class=\"wp-block-group fln-content-section fln-content-section--callout is-layout-constrained wp-block-group-is-layout-constrained\">\n<h2 class=\"wp-block-heading\" id=\"quellen\">Quellen und Aktualit\u00e4t<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Release- und Fehlerhinweise stammen aus den <strong><a href=\"https:\/\/steamcommunity.com\/app\/3079210\/allnews\/\" target=\"_blank\" rel=\"noreferrer noopener\">offiziellen HLL:V-Launch-Updates auf Steam<\/a><\/strong> und dem <strong><a href=\"https:\/\/hellletloose.com\/de\/blog\/command-post-performance-update\" target=\"_blank\" rel=\"noreferrer noopener\">Performance-Blog von Team17 und Expression Games<\/a><\/strong>. Die Grafikoptionen st\u00fctzen sich au\u00dferdem auf den <strong><a href=\"https:\/\/fps.tcno.co\/hell-let-loose-vietnam-fps-optimization-full-breakdown-comparison\/\" target=\"_blank\" rel=\"noreferrer noopener\">Release-Benchmark von TroubleChute<\/a><\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Dieser Artikel wurde am <strong>24. August 2026<\/strong> gepr\u00fcft. Weitere Patches, Grafiktreiber, FSR 4.1 und sp\u00e4tere \u00c4nderungen am Grafikmen\u00fc k\u00f6nnen einzelne Empfehlungen ver\u00e4ndern.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-group fln-content-next is-layout-constrained wp-block-group-is-layout-constrained\">\n<h2 class=\"wp-block-heading\">Dein n\u00e4chster Schritt<\/h2>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-0c3151d3 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column\"><div class=\"fln-content-next-card is-layout-flow wp-block-column-is-layout-flow\">\n<h3 class=\"wp-block-heading\">HLL:V-Spielguide<\/h3>\n\n<p class=\"wp-block-paragraph\">Rollen, Karten, neue Mechaniken und der Einstieg in Vietnam.<\/p>\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/fln.gg\/guides\/hell-let-loose-vietnam\/\">Spielguide \u00f6ffnen<\/a><\/div>\n<\/div>\n<\/div><\/div>\n\n\n<div class=\"wp-block-column\"><div class=\"fln-content-next-card is-layout-flow wp-block-column-is-layout-flow\">\n<h3 class=\"wp-block-heading\">Technische Hilfe<\/h3>\n\n<p class=\"wp-block-paragraph\">Absturz, Rubberbanding oder Speicherproblem strukturiert eingrenzen.<\/p>\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/fln.gg\/support\/technische-probleme\/\">Hilfe vorbereiten<\/a><\/div>\n<\/div>\n<\/div><\/div>\n\n\n<div class=\"wp-block-column\"><div class=\"fln-content-next-card is-layout-flow wp-block-column-is-layout-flow\">\n<h3 class=\"wp-block-heading\">Mitspieler finden<\/h3>\n\n<p class=\"wp-block-paragraph\">Mit stabilen Einstellungen direkt in koordinierte HLL:V-Runden starten.<\/p>\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/fln.gg\/community\/mitspieler-finden\/\">Community \u00f6ffnen<\/a><\/div>\n<\/div>\n<\/div><\/div>\n<\/div>\n<\/div>\n\n\n\n\n<div class=\"wp-block-group fln-content-cta is-layout-constrained wp-block-group-is-layout-constrained\"><div>\n<h2 class=\"wp-block-heading\">Mehr FPS, dann gemeinsam spielen<\/h2>\n\n<p class=\"wp-block-paragraph\">Du hast noch Fragen zu deinen Einstellungen oder suchst Mitspieler zum gemeinsamen Leveln? Im Frontline-Discord bekommst du Hilfe und findest direkt Anschluss f\u00fcr die n\u00e4chste Runde.<\/p>\n<\/div>\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/discord.gg\/flnetwork\">Frontline-Discord \u00f6ffnen<\/a><\/div>\n\n<div class=\"wp-block-button is-style-outline is-style-outline--1\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/fln.gg\/community\/mitspieler-finden\/\">Mitspieler finden<\/a><\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>PC \u00b7 Release-Build 1.0 \u00b7 Stand: 24. August 2026 Hell Let Loose: Vietnam ist auf dem PC anspruchsvoll, l\u00e4sst sich aber mit wenigen gezielten \u00c4nderungen deutlich ruhiger spielen. Die gr\u00f6\u00dften Hebel sind aktuell das Master-Preset und die Bildrekonstruktion mit DLSS oder TSR. Dieser Guide liefert ein ausgewogenes Startprofil und hilft dir zu erkennen, ob Grafikkarte, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1905,"parent":750,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_seopress_titles_title":"HLL Vietnam Performance Guide: mehr FPS, weniger Ruckler","_seopress_titles_desc":"Die besten PC-Einstellungen f\u00fcr Hell Let Loose: Vietnam: DLSS, TSR, Lumen, Texturen und offizielle AMD-Workarounds verst\u00e4ndlich erkl\u00e4rt.","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"","_seopress_redirections_param":"","_seopress_redirections_type":0,"_seopress_analysis_target_kw":"","_seopress_news_disabled":"","_seopress_video_disabled":"","_seopress_video":[],"_seopress_pro_schemas_manual":[],"_seopress_pro_rich_snippets_disable_all":"","_seopress_pro_rich_snippets_disable":[],"_seopress_pro_schemas":[],"fln_page_family":"guide","fln_game_key":"","fln_server_adapter":"","fln_hero_focal_x":62,"fln_hero_focal_y":50,"fln_hide_breadcrumbs":false,"fln_display_title":"","fln_support_router_title":"","fln_support_router_intro":"","fln_support_router_items":[],"fln_support_status_title":"","fln_support_status_items":[],"fln_support_contact_title":"","fln_support_contact_copy":"","fln_support_faq_items":[],"fln_status_current_title":"","fln_status_current_items":[],"fln_status_history_title":"","fln_status_history_items":[],"fln_diagnostic_steps":[],"fln_diagnostic_routes_title":"","fln_diagnostic_routes":[],"fln_contact_routes_title":"","fln_contact_routes":[],"fln_contact_response_title":"","fln_contact_response_copy":"","fln_community_hub_entries_eyebrow":"","fln_community_hub_entries_title":"","fln_community_hub_entries_intro":"","fln_community_hub_entries":[],"fln_community_hub_photo_title":"","fln_community_hub_photo_copy":"","fln_community_hub_photo_points":[],"fln_community_hub_groups_eyebrow":"","fln_community_hub_groups_title":"","fln_community_hub_groups_intro":"","fln_community_hub_principles_title":"","fln_community_hub_principles_intro":"","fln_community_hub_principles":[],"fln_community_hub_fairplay_title":"","fln_community_hub_fairplay_copy":"","fln_community_hub_support_title":"","fln_community_hub_support_copy":"","fln_community_hub_faq_title":"","fln_community_hub_faq_intro":"","fln_community_hub_faq_items":[],"fln_community_faq_title":"","fln_community_faq_intro":"","fln_community_faq_items":[],"fln_community_directory_eyebrow":"","fln_community_directory_primary_cta":"","fln_community_directory_secondary_cta":"","fln_community_directory_list_eyebrow":"","fln_community_directory_list_title":"","fln_community_directory_list_intro":"","fln_community_directory_path_title":"","fln_community_directory_path_intro":"","fln_community_directory_path_steps":[],"fln_community_directory_open_title":"","fln_community_directory_open_copy":"","fln_community_directory_open_cta":"","fln_community_directory_open_secondary_cta":"","fln_community_directory_faq_cta":"","fln_community_player_calls":[],"fln_community_player_form_title":"","fln_community_player_form_copy":"","fln_community_player_form_cta":"","fln_community_player_form_eyebrow":"","fln_community_player_form_target":"","fln_community_player_games":[],"fln_community_player_filter_all":"","fln_community_player_empty_title":"","fln_community_player_empty_copy":"","fln_community_player_game_label":"","fln_community_player_time_label":"","fln_community_player_time_placeholder":"","fln_community_player_goal_label":"","fln_community_player_goal_placeholder":"","fln_community_player_form_helper":"","fln_community_player_invite_title":"","fln_community_player_invite_copy":"","fln_community_player_invite_eyebrow":"","fln_community_player_invite_points":[],"fln_fairplay_process_title":"","fln_fairplay_process_intro":"","fln_fairplay_process_steps":[],"fln_fairplay_report_steps":[],"fln_fairplay_appeal_steps":[],"fln_fairplay_prepare_title":"","fln_fairplay_prepare_intro":"","fln_fairplay_prepare_checks":[],"fln_fairplay_faq_title":"","fln_fairplay_faq_intro":"","fln_fairplay_faq_items":[],"fln_report_timeline_steps":[],"fln_report_helpful":[],"fln_report_unhelpful":[],"fln_report_guidance_title":"","fln_report_helpful_title":"","fln_report_unhelpful_title":"","fln_report_routing_eyebrow":"","fln_report_routing_title":"","fln_report_routing_copy":"","fln_report_routing_cta":"","fln_report_final_title":"","fln_report_final_copy":"","fln_hosting_plans_title":"","fln_hosting_plans_intro":"","fln_hosting_plans":[],"fln_hosting_responsibility_title":"","fln_hosting_responsibility_copy":"","fln_hosting_compare_title":"","fln_hosting_compare_intro":"","fln_hosting_compare_rows":[],"fln_hosting_request_title":"","fln_hosting_request_copy":"","fln_hosting_response_title":"","fln_hosting_response_copy":"","fln_hosting_response_stat_label":"","fln_hosting_response_stat_value":"","fln_home_worlds_eyebrow":"","fln_home_worlds_title":"","fln_home_worlds_intro":"","fln_home_live_eyebrow":"","fln_home_live_title":"","fln_home_live_intro":"","fln_home_paths_eyebrow":"","fln_home_paths_title":"","fln_home_paths_intro":"","fln_home_path_play_eyebrow":"","fln_home_path_play_title":"","fln_home_path_play_intro":"","fln_home_path_community_eyebrow":"","fln_home_path_community_title":"","fln_home_path_community_intro":"","fln_home_path_fairplay_eyebrow":"","fln_home_path_fairplay_title":"","fln_home_path_fairplay_intro":"","fln_home_path_operations_eyebrow":"","fln_home_path_operations_title":"","fln_home_path_operations_intro":"","fln_home_guides_eyebrow":"","fln_home_guides_title":"","fln_home_guides_intro":"","fln_home_posts_eyebrow":"","fln_home_posts_title":"","fln_home_posts_intro":"","fln_home_posts_cta":"","fln_blog_eyebrow":"","fln_blog_title":"","fln_blog_intro":"","fln_blog_featured_eyebrow":"","fln_blog_featured_title":"","fln_blog_archive_eyebrow":"","fln_blog_archive_title":"","fln_blog_archive_intro":"","fln_home_vip_eyebrow":"","fln_home_vip_title":"","fln_home_vip_intro":"","fln_home_vip_note_title":"","fln_home_vip_note":"","fln_home_vip_primary_cta":"","fln_home_vip_secondary_cta":"","fln_home_vip_hll_note":"","fln_home_vip_vietnam_note":"","fln_home_people_eyebrow":"","fln_home_people_title":"","fln_home_people_intro":"","fln_home_route_play_title":"","fln_home_route_play_items":[],"fln_home_route_community_title":"","fln_home_route_community_items":[],"fln_home_route_operations_title":"","fln_home_route_operations_items":[],"fln_home_fairplay_eyebrow":"","fln_home_fairplay_title":"","fln_home_fairplay_intro":"","fln_home_fairplay_steps":[],"fln_home_service_title":"","fln_home_service_items":[],"fln_home_service_cta":"","fln_home_faq_eyebrow":"","fln_home_faq_title":"","fln_home_faq_items":[],"fln_home_impressions_title":"","fln_home_impressions_copy":"","fln_home_impressions_cta":"","fln_home_final_title":"","fln_home_final_copy":"","fln_home_final_primary_cta":"","fln_home_final_secondary_cta":"","fln_servers_worlds_eyebrow":"","fln_servers_worlds_title":"","fln_servers_worlds_intro":"","fln_servers_live_eyebrow":"","fln_servers_live_title":"","fln_servers_live_intro":"","fln_servers_explain_title":"","fln_servers_explain_intro":"","fln_servers_explain_body":"","fln_servers_explain_panels":[],"fln_servers_steps":[],"fln_servers_faq_title":"","fln_servers_faq_intro":"","fln_servers_faq_items":[],"fln_worlds_catalog_title":"","fln_worlds_catalog_intro":"","fln_worlds_help_title":"","fln_worlds_help_intro":"","fln_worlds_direct_title":"","fln_worlds_direct_copy":"","fln_world_card_title":"","fln_world_card_label":"","fln_world_card_eyebrow":"","fln_world_card_intro":"","fln_world_card_facts":[],"fln_world_card_cta":"","fln_world_today_title":"","fln_world_today_copy":"","fln_world_entry_label":"","fln_world_entry_note":"","fln_world_next_event":"","fln_world_next_event_note":"","fln_world_live_title":"","fln_world_live_intro":"","fln_world_server_profiles":[],"fln_world_story_tag":"","fln_world_story_title":"","fln_world_story_lead":"","fln_world_story_body":"","fln_world_story_caption":"","fln_world_story_caption_copy":"","fln_world_principles":[],"fln_world_guide_intro":"","fln_world_community_title":"","fln_world_community_copy":"","fln_world_help_title":"","fln_world_help_copy":"","fln_world_faq_title":"","fln_world_faq_intro":"","fln_world_faq_items":[],"fln_world_final_title":"","fln_world_final_copy":"","fln_world_news_items":[],"fln_world_entry_steps":[],"fln_vip_selector_eyebrow":"","fln_vip_selector_title":"","fln_vip_selector_intro":"","fln_vip_hll_eyebrow":"","fln_vip_hll_title":"","fln_vip_hll_intro":"","fln_vip_vietnam_eyebrow":"","fln_vip_vietnam_title":"","fln_vip_vietnam_intro":"","fln_vip_proof_duration_label":"","fln_vip_proof_price_label":"","fln_vip_proof_fairplay_value":"","fln_vip_proof_fairplay_label":"","fln_vip_teaser_eyebrow":"","fln_vip_teaser_intro":"","fln_vip_teaser_link_label":"","fln_vip_fairplay_title":"","fln_vip_fairplay_text":"","fln_vip_benefits_title":"","fln_vip_benefits_intro":"","fln_vip_benefits":[],"fln_vip_benefits_note":"","fln_vip_activation_title":"","fln_vip_activation_steps":[],"fln_vip_purchase_title":"","fln_vip_purchase_checks":[],"fln_vip_compare_title":"","fln_vip_compare_intro":"","fln_vip_compare_rows":[],"fln_vip_faq_title":"","fln_vip_faq_intro":"","fln_vip_faq_items":[],"fln_vip_final_eyebrow":"","fln_vip_final_title":"","fln_vip_final_copy":"","fln_eyebrow":"","fln_intro":"","fln_primary_cta_label":"","fln_secondary_cta_label":"","fln_game_label":"","fln_group_short_intro":"","fln_group_size_label":"","fln_group_contact_url":"","fln_group_display_title":"","fln_group_focus":"","fln_group_story":"","fln_group_role_note":"","fln_group_first_step":"","fln_group_final_title":"","fln_group_final_copy":"","fln_person_role":"","fln_person_short_bio":"","fln_hero_image_id":0,"fln_primary_cta_post_id":0,"fln_secondary_cta_post_id":0,"fln_vip_page_id":0,"fln_support_page_id":0,"fln_person_contact_page_id":0,"fln_person_order":0,"fln_author_person_id":0,"fln_related_ids":[],"fln_featured_guide_ids":[],"fln_featured_group_ids":[],"fln_group_server_page_ids":[],"fln_group_contact_person_ids":[],"fln_person_project_ids":[],"fln_game_facts":[],"footnotes":""},"fln_game":[139],"fln_content_topic":[],"class_list":["post-1900","page","type-page","status-publish","has-post-thumbnail","hentry","fln_game-hll"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/fln.gg\/en\/wp-json\/wp\/v2\/pages\/1900","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fln.gg\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/fln.gg\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/fln.gg\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fln.gg\/en\/wp-json\/wp\/v2\/comments?post=1900"}],"version-history":[{"count":10,"href":"https:\/\/fln.gg\/en\/wp-json\/wp\/v2\/pages\/1900\/revisions"}],"predecessor-version":[{"id":2285,"href":"https:\/\/fln.gg\/en\/wp-json\/wp\/v2\/pages\/1900\/revisions\/2285"}],"up":[{"embeddable":true,"href":"https:\/\/fln.gg\/en\/wp-json\/wp\/v2\/pages\/750"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fln.gg\/en\/wp-json\/wp\/v2\/media\/1905"}],"wp:attachment":[{"href":"https:\/\/fln.gg\/en\/wp-json\/wp\/v2\/media?parent=1900"}],"wp:term":[{"taxonomy":"fln_game","embeddable":true,"href":"https:\/\/fln.gg\/en\/wp-json\/wp\/v2\/fln_game?post=1900"},{"taxonomy":"fln_content_topic","embeddable":true,"href":"https:\/\/fln.gg\/en\/wp-json\/wp\/v2\/fln_content_topic?post=1900"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}