{"id":1960,"date":"2026-08-16T18:37:00","date_gmt":"2026-08-16T16:37:00","guid":{"rendered":"https:\/\/fln.gg\/?p=1960"},"modified":"2026-09-05T22:04:10","modified_gmt":"2026-09-05T20:04:10","slug":"hell-let-loose-vietnam-us-klassen-waffen-level","status":"publish","type":"post","link":"https:\/\/fln.gg\/en\/hell-let-loose-vietnam-us-klassen-waffen-level\/","title":{"rendered":"Hell Let Loose: Vietnam \u2013 all US classes, weapons, levels and loadouts explained"},"content":{"rendered":"<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1536\" height=\"1024\" src=\"https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/04_us_roles_overview.png\" alt=\"\u00dcbersicht aller US-Klassen und Einheitentypen in Hell Let Loose Vietnam\" class=\"wp-image-1953\" srcset=\"https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/04_us_roles_overview.png 1536w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/04_us_roles_overview-300x200.png 300w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/04_us_roles_overview-1024x683.png 1024w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/04_us_roles_overview-768x512.png 768w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/04_us_roles_overview-960x640.png 960w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/04_us_roles_overview-600x400.png 600w\" sizes=\"auto, (max-width: 1536px) 100vw, 1536px\" \/><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Who came from the original <a href=\"https:\/\/fln.gg\/server-finden\/gameserver\/hell-let-loose-server\/\"><strong>Hell Let Loose<\/strong><\/a> after <strong>Hell Let Loose: Vietnam<\/strong> changes, recognizes many roles again \u2013 but the loadout system has changed significantly more.<\/p>\n\n\n<p class=\"wp-block-paragraph\">The U.S. Armed Forces are ready for launch <strong>17 specialized roles<\/strong>. In addition, there are two US-exclusive helicopter roles, which form an important part of the asymmetric gameplay.<\/p>\n\n\n<p class=\"wp-block-paragraph\">This guide explains the <strong>Hell Let Loose Vietnam US Classes<\/strong>, their tasks, important weapon unlocks and the new <strong>Equipment-&amp;-Weight-System<\/strong>. A wider introduction to maps, game systems and factions is offered by our <a href=\"https:\/\/fln.gg\/guides\/hell-let-loose-vietnam\/\">Hell Let Loose: Vietnam Guide<\/a>.<\/p>\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n\n<p class=\"wp-block-paragraph\"><strong>Data notice:<\/strong> The role structure and the weight system are officially confirmed. The specific weapons unlock levels in the tables are supplemented by the currently maintained Hell-Let-Loose-Vietnam-Wiki from Dexerto and correspond to the available launch data. Balance patches can change individual values.<\/p>\n\n<\/blockquote>\n\n\n<h2 class=\"wp-block-heading\" id=\"wie-viele-us-klassen-gibt-es-in-hell-let-loose-vietnam\">How many US classes are there in Hell Let Loose: Vietnam?<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Officially, the game speaks of <strong>Roles<\/strong>, that is, roles. On the US side, all 17 roles from six unit types are available for launch:<\/p>\n\n\n<h3 class=\"wp-block-heading\" id=\"command\">Command<\/h3>\n\n\n<ul class=\"wp-block-list\">\n<li>Commander<\/li>\n<\/ul>\n\n\n<h3 class=\"wp-block-heading\" id=\"infantry\">Infantry<\/h3>\n\n\n<ul class=\"wp-block-list\">\n<li>Squad Leader<\/li>\n<li>Rifleman<\/li>\n<li>Grenadier<\/li>\n<li>Engineer<\/li>\n<li>Medic<\/li>\n<li>Specialist<\/li>\n<li>Machine Gunner<\/li>\n<\/ul>\n\n\n<h3 class=\"wp-block-heading\" id=\"recon\">Recon<\/h3>\n\n\n<ul class=\"wp-block-list\">\n<li>Spotter<\/li>\n<li>Sniper<\/li>\n<\/ul>\n\n\n<h3 class=\"wp-block-heading\" id=\"armour\">Armour<\/h3>\n\n\n<ul class=\"wp-block-list\">\n<li>Tank Commander<\/li>\n<li>Crewman<\/li>\n<\/ul>\n\n\n<h3 class=\"wp-block-heading\" id=\"helicopter-us-exklusiv\">Helicopter \u2013 US exklusiv<\/h3>\n\n\n<ul class=\"wp-block-list\">\n<li>Logistics Officer<\/li>\n<li>Pilot<\/li>\n<\/ul>\n\n\n<h3 class=\"wp-block-heading\" id=\"mortar-squad\">Mortar Squad<\/h3>\n\n\n<ul class=\"wp-block-list\">\n<li>Observer<\/li>\n<li>Support<\/li>\n<li>Gunner<\/li>\n<\/ul>\n\n\n<h2 class=\"wp-block-heading\" id=\"so-funktioniert-das-neue-inventar-und-weight-system\">This is how the new inventory and weight system works<\/h2>\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1536\" height=\"1024\" src=\"https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/05_us_weapons_unlocks.png\" alt=\"HLL Vietnam US-Waffen und wichtige Rollen-Unlocks\" class=\"wp-image-1954\" srcset=\"https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/05_us_weapons_unlocks.png 1536w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/05_us_weapons_unlocks-300x200.png 300w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/05_us_weapons_unlocks-1024x683.png 1024w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/05_us_weapons_unlocks-768x512.png 768w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/05_us_weapons_unlocks-960x640.png 960w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/05_us_weapons_unlocks-600x400.png 600w\" sizes=\"auto, (max-width: 1536px) 100vw, 1536px\" \/><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Hell Let Loose: Vietnam replaces the old, largely fixed loadouts with a more flexible system.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Each role has a selection of permitted objects. These include, depending on the role:<\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>Primary weapons<\/li>\n<li>Secondary weapons<\/li>\n<li>Grenades and explosives<\/li>\n<li>Munition<\/li>\n<li>Werkzeuge<\/li>\n<li>Medical equipment<\/li>\n<li>Role-specific obligatory items<\/li>\n<\/ul>\n\n\n<p class=\"wp-block-paragraph\">Jeder Gegenstand verbraucht <strong>Weight Capacity<\/strong>. At the same time, certain weapons and equipment variants are only unlocked with higher role levels.<\/p>\n\n\n<p class=\"wp-block-paragraph\">This means that a weapon can be unlocked, but still be too heavy to carry along with any desired utility.<\/p>\n\n\n<p class=\"wp-block-paragraph\">The developers have already adapted the system after the crossplay play test. Among other things, the early roll progression was accelerated, the take-off weight of selected rolls increased and the weight of certain weapons reduced.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Player reports from the launch version describe an increasing capacity up to the maximum reel level. However, these specific capacity values are currently better than <strong>Versionstand<\/strong> and not to be understood as a permanently unchanging rule of the game.<\/p>\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1536\" height=\"1024\" src=\"https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/06_us_loadout_weight_system.png\" alt=\"Erkl\u00e4rung des HLL Vietnam Equipment- und Weight-Systems\" class=\"wp-image-1955\" srcset=\"https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/06_us_loadout_weight_system.png 1536w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/06_us_loadout_weight_system-300x200.png 300w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/06_us_loadout_weight_system-1024x683.png 1024w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/06_us_loadout_weight_system-768x512.png 768w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/06_us_loadout_weight_system-960x640.png 960w, https:\/\/fln.gg\/wp-content\/uploads\/2026\/08\/06_us_loadout_weight_system-600x400.png 600w\" sizes=\"auto, (max-width: 1536px) 100vw, 1536px\" \/><\/figure>\n\n\n<h2 class=\"wp-block-heading\" id=\"alle-us-rollen-erklart\">All U.S. roles explained<\/h2>\n\n\n<h3 class=\"wp-block-heading\" id=\"1-commander\">1. Commander<\/h3>\n\n\n<p class=\"wp-block-paragraph\">The commander leads the entire team, coordinates squad leaders and deploys strategic capabilities.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Wichtige Waffenfreischaltungen:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M16A1 \u2013 Start<\/li>\n<li>M1911A1 \u2013 Start<\/li>\n<li>M16A1 with bayonet \u2013 Level 4<\/li>\n<li>Model 77E \u2013 Level 7<\/li>\n<\/ul>\n\n\n<p class=\"wp-block-paragraph\"><strong>Task:<\/strong> Overall leadership, resources, markers, coordination and strategic decisions.<\/p>\n\n\n<h3 class=\"wp-block-heading\" id=\"2-squad-leader\">2. Squad Leader<\/h3>\n\n\n<p class=\"wp-block-paragraph\">The squad leader leads an infantry squad and connects his unit with the commander and the other squad leaders.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Important weapons:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M16A1 \u2013 Start<\/li>\n<li>M1911A1 \u2013 Start<\/li>\n<li>M16A1 with bayonet \u2013 Level 4<\/li>\n<li>Model 77E \u2013 Level 7<\/li>\n<\/ul>\n\n\n<p class=\"wp-block-paragraph\">Particularly important, however, are outposts, garrisons, markers and communication. For the role, the corresponding tutorial must be completed.<\/p>\n\n\n<h3 class=\"wp-block-heading\" id=\"3-rifleman\">3. Rifleman<\/h3>\n\n\n<p class=\"wp-block-paragraph\">The Rifleman is the classic frontline role and is well suited for new players.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Important weapons:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M16A1 \u2013 Start<\/li>\n<li>M1911A1 \u2013 Start<\/li>\n<li>M16A1 with bayonet \u2013 Level 4<\/li>\n<li>M16A1-M203 \u2013 Level 10<\/li>\n<\/ul>\n\n\n<p class=\"wp-block-paragraph\">The M16A1-M203 is the large later unlock and combines assault rifle and 40 mm grenade launcher.<\/p>\n\n\n<h3 class=\"wp-block-heading\" id=\"4-grenadier\">4. Grenadier<\/h3>\n\n\n<p class=\"wp-block-paragraph\">The Grenadier combines infantry firepower with explosive and anti-vehicle capabilities.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Important weapons:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M16A1 \u2013 Start<\/li>\n<li>M1911A1 \u2013 Start<\/li>\n<li>M79 \u2013 Start<\/li>\n<li>M72 LAW \u2013 Start<\/li>\n<li>M16A1 with bayonet \u2013 Level 4<\/li>\n<li>Model 77E \u2013 Level 7<\/li>\n<li>M16A1-M203 \u2013 Level 10<\/li>\n<\/ul>\n\n\n<p class=\"wp-block-paragraph\">Due to M79 and M72, the role is already much more specialized early on than a normal Rifleman.<\/p>\n\n\n<h3 class=\"wp-block-heading\" id=\"5-engineer\">5. Engineer<\/h3>\n\n\n<p class=\"wp-block-paragraph\">The engineer builds, repairs and works with technical and explosive tools.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Important weapons:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M16A1 \u2013 Start<\/li>\n<li>M1911A1 \u2013 Start<\/li>\n<li>M16A1 with bayonet \u2013 Level 4<\/li>\n<li>M79 \u2013 Level 7<\/li>\n<li>Model 77E \u2013 Level 7<\/li>\n<li>M16A1-M203 \u2013 Level 10<\/li>\n<\/ul>\n\n\n<p class=\"wp-block-paragraph\">Depending on the loadout, there are also construction and repair tools, mines and explosives.<\/p>\n\n\n<h3 class=\"wp-block-heading\" id=\"6-medic\">6. Medic<\/h3>\n\n\n<p class=\"wp-block-paragraph\">The Medic cares for the wounded and can revive off-players.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Important weapons:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M16A1 \u2013 Start<\/li>\n<li>M1911A1 \u2013 Start<\/li>\n<li>M16A1 with bayonet \u2013 Level 4<\/li>\n<\/ul>\n\n\n<p class=\"wp-block-paragraph\">The main task remains medical support. Additional firepower is less important to the Medic than positioning and survival.<\/p>\n\n\n<h3 class=\"wp-block-heading\" id=\"7-specialist\">7. Specialist<\/h3>\n\n\n<p class=\"wp-block-paragraph\">The Specialist combines support utility with particularly unusual special armament.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Important weapons:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M16A1 \u2013 Start<\/li>\n<li>M1911A1 \u2013 Start<\/li>\n<li>M16A1 with bayonet \u2013 Level 4<\/li>\n<li>M2A1-7 Flamethrower \u2013 Level 7<\/li>\n<li>Model 77E \u2013 Level 7<\/li>\n<li>M16A1-M203 \u2013 Level 10<\/li>\n<\/ul>\n\n\n<p class=\"wp-block-paragraph\">The flamethrower is one of the most striking unlocks of this role.<\/p>\n\n\n<h3 class=\"wp-block-heading\" id=\"8-machine-gunner\">8. Machine Gunner<\/h3>\n\n\n<p class=\"wp-block-paragraph\">The Machine Gunner delivers permanent suppression fire.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Important weapons:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M60 \u2013 Start<\/li>\n<li>M1911A1 \u2013 Start<\/li>\n<li>Model 77E \u2013 Level 7<\/li>\n<\/ul>\n\n\n<p class=\"wp-block-paragraph\">The M60 is the central weapon for defense, flank protection and locking enemy movement axes.<\/p>\n\n\n<h2 class=\"wp-block-heading\" id=\"recon-2\">Recon<\/h2>\n\n\n<h3 class=\"wp-block-heading\" id=\"9-spotter\">9. Spotter<\/h3>\n\n\n<p class=\"wp-block-paragraph\">The Spotter leads the Recon team. His priorities are reconnaissance, opposing spawn structures and the sharing of important information.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Important weapons:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M16A1 \u2013 Start<\/li>\n<li>M1911A1 \u2013 Start<\/li>\n<li>M16A1 with bayonet \u2013 Level 4<\/li>\n<li>Model 77E \u2013 Level 7<\/li>\n<li>M79 \u2013 Level 10<\/li>\n<\/ul>\n\n\n<h3 class=\"wp-block-heading\" id=\"10-sniper\">10. Sniper<\/h3>\n\n\n<p class=\"wp-block-paragraph\">The sniper works together with the spotter behind the opposing lines.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Important weapons:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M40 \u2013 Start<\/li>\n<li>M1911A1 \u2013 Start<\/li>\n<li>Model 77E \u2013 Level 7<\/li>\n<\/ul>\n\n\n<p class=\"wp-block-paragraph\">The M40 is the central US sniper weapon.<\/p>\n\n\n<h2 class=\"wp-block-heading\" id=\"armour-2\">Armour<\/h2>\n\n\n<h3 class=\"wp-block-heading\" id=\"11-tank-commander\">11. Tank Commander<\/h3>\n\n\n<p class=\"wp-block-paragraph\">The Tank Commander leads the vehicle crew and coordinates drivers, gunners and tactical movement.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Important personal weapons:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M1911A1 \u2013 Start<\/li>\n<li>M16A1 \u2013 ab Level 3<\/li>\n<li>M16A1 with bayonet \u2013 Level 4<\/li>\n<li>Model 77E \u2013 Level 7<\/li>\n<\/ul>\n\n\n<p class=\"wp-block-paragraph\">The real strength of the role remains the vehicle and communication.<\/p>\n\n\n<h3 class=\"wp-block-heading\" id=\"12-crewman\">12. Crewman<\/h3>\n\n\n<p class=\"wp-block-paragraph\">Crewman occupy driver, gunner or other vehicle positions.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Important personal weapons:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M1911A1 \u2013 Start<\/li>\n<li>M16A1 \u2013 ab Level 3<\/li>\n<li>M16A1 with bayonet \u2013 Level 4<\/li>\n<li>Model 77E \u2013 Level 7<\/li>\n<\/ul>\n\n\n<h2 class=\"wp-block-heading\" id=\"us-helicopter-unit\">US Helicopter Unit<\/h2>\n\n\n<p class=\"wp-block-paragraph\">The helicopter unit is <strong>US-exklusiv<\/strong> and one of the biggest playful features of Hell Let Loose: Vietnam.<\/p>\n\n\n<h3 class=\"wp-block-heading\" id=\"13-logistics-officer\">13. Logistics Officer<\/h3>\n\n\n<p class=\"wp-block-paragraph\">The Logistics Officer is designed for support and logistical tasks around the helicopter unit.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Important weapons:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M1911A1 \u2013 Start<\/li>\n<li>M16A1 \u2013 Level 3<\/li>\n<li>M16A1 with bayonet \u2013 Level 4<\/li>\n<li>Model 77E \u2013 Level 7<\/li>\n<\/ul>\n\n\n<p class=\"wp-block-paragraph\">According to current community documentation, the basic equipment also includes bandage, hammer and binoculars.<\/p>\n\n\n<h3 class=\"wp-block-heading\" id=\"14-pilot\">14. Pilot<\/h3>\n\n\n<p class=\"wp-block-paragraph\">The pilot is responsible for the actual flight operations.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Important weapons:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M1911A1 \u2013 Start<\/li>\n<li>M16A1 \u2013 Level 3<\/li>\n<li>M16A1 with bayonet \u2013 Level 4<\/li>\n<li>Model 77E \u2013 Level 7<\/li>\n<\/ul>\n\n\n<p class=\"wp-block-paragraph\">Personal armament is secondary: the helicopter itself is the most important tool of the role.<\/p>\n\n\n<h2 class=\"wp-block-heading\" id=\"mortar-squad-2\">Mortar Squad<\/h2>\n\n\n<p class=\"wp-block-paragraph\">The Mortar Squad consists of three roles that together provide indirect fire support.<\/p>\n\n\n<h3 class=\"wp-block-heading\" id=\"15-mortar-observer\">15. Mortar Observer<\/h3>\n\n\n<p class=\"wp-block-paragraph\">The Observer coordinates goals and supports fire control.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Important weapons:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M16A1 \u2013 Start<\/li>\n<li>M1911A1 \u2013 Start<\/li>\n<li>M16A1 with bayonet \u2013 Level 4<\/li>\n<li>Model 77E \u2013 Level 7<\/li>\n<li>M79 \u2013 Level 10<\/li>\n<\/ul>\n\n\n<h3 class=\"wp-block-heading\" id=\"16-mortar-support\">16. Mortar Support<\/h3>\n\n\n<p class=\"wp-block-paragraph\">The support player supports the mortar unit with supply and utility.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Important weapons:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M16A1 \u2013 Start<\/li>\n<li>M1911A1 \u2013 Start<\/li>\n<li>M16A1 with bayonet \u2013 Level 4<\/li>\n<li>Model 77E \u2013 Level 7<\/li>\n<\/ul>\n\n\n<h3 class=\"wp-block-heading\" id=\"17-mortar-gunner\">17. Mortar Gunner<\/h3>\n\n\n<p class=\"wp-block-paragraph\">The Mortar Gunner operates the actual mortar.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Important weapons:<\/strong><\/p>\n\n\n<ul class=\"wp-block-list\">\n<li>M16A1 \u2013 Start<\/li>\n<li>M1911A1 \u2013 Start<\/li>\n<li>M16A1 with bayonet \u2013 Level 4<\/li>\n<li>Model 77E \u2013 Level 7<\/li>\n<\/ul>\n\n\n<h2 class=\"wp-block-heading\" id=\"die-wichtigsten-us-waffen-im-uberblick\">The most important US weapons at a glance<\/h2>\n\n\n<figure class=\"wp-block-table\"><table>\n<thead>\n<tr>\n<th>Waffe<\/th>\n<th>Typ<\/th>\n<th>Typical roles \/ unlock<\/th>\n<\/tr>\n<\/thead>\n<tbody><tr>\n<td>M16A1<\/td>\n<td>Sturmgewehr<\/td>\n<td>Standard weapon of many US roles<\/td>\n<\/tr>\n<tr>\n<td>M16A1 with bayonet<\/td>\n<td>Sturmgewehr<\/td>\n<td>Many roles from level 4<\/td>\n<\/tr>\n<tr>\n<td>M16A1-M203<\/td>\n<td>Sturmgewehr + Granatwerfer<\/td>\n<td>multiple infantry roles, often level 10<\/td>\n<\/tr>\n<tr>\n<td>M1911A1<\/td>\n<td>Pistole<\/td>\n<td>Side-weapon of many roles<\/td>\n<\/tr>\n<tr>\n<td>M60<\/td>\n<td>Maschinengewehr<\/td>\n<td>Machine Gunner<\/td>\n<\/tr>\n<tr>\n<td>M40<\/td>\n<td>Sniper rifle<\/td>\n<td>Sniper<\/td>\n<\/tr>\n<tr>\n<td>M79<\/td>\n<td>Granatwerfer<\/td>\n<td>Grenadier and later special unlocks<\/td>\n<\/tr>\n<tr>\n<td>M72 LAW<\/td>\n<td>Anti-Tank Launcher<\/td>\n<td>Grenadier<\/td>\n<\/tr>\n<tr>\n<td>M2A1-7<\/td>\n<td>Flammenwerfer<\/td>\n<td>Specialist, Level 7<\/td>\n<\/tr>\n<tr>\n<td>Model 77E<\/td>\n<td>Shotgun<\/td>\n<td>Numerous roles from level 7<\/td>\n<\/tr>\n<\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"us-ausruestung-nach-rolle\">U.S. Equipment by Role and Access<\/h2>\n\n<p class=\"wp-block-paragraph\">Weapons have specific role and level specifications in the loadouts. Tools, supply and vehicles, on the other hand, work mainly via the chosen role, the loadout, the card and the running round. Where no robust separate level unlock is documented, we therefore deliberately do not call an invented value.<\/p>\n\n<figure class=\"wp-block-table\"><table><thead><tr><th>Equipment<\/th><th>Role<\/th><th>Typical roles<\/th><th>Accessibility<\/th><\/tr><\/thead><tbody>\n<tr><td>Binoculars and guiding tools<\/td><td>Observation, marking and coordination<\/td><td>Commander, Squad Leader, Spotter, Mortar Observer<\/td><td>Role-\/loadout-bound; no separate player level occupied<\/td><\/tr>\n<tr><td>Medizinische Utility<\/td><td>Caring for the wounded and getting them back into battle<\/td><td>Medic<\/td><td>Roll\/loadout-bound<\/td><\/tr>\n<tr><td>Hammer, construction and repair tools<\/td><td>Supporting positions, supplies and vehicles<\/td><td>Engineer, Logistics Officer<\/td><td>Roll\/loadout-bound<\/td><\/tr>\n<tr><td>Mines, explosives and special ammunition<\/td><td>Closing areas, fighting vehicles and clearing positions<\/td><td>Grenadier, Engineer, Specialist<\/td><td>depending on loadout and role progress; no uniform utility level<\/td><\/tr>\n<tr><td>Ammunition and supplies<\/td><td>Supplying infantry and heavy weapons<\/td><td>Supply and Mortar Support Roles<\/td><td>Roll\/loadout-bound<\/td><\/tr>\n<tr><td>Mortar equipment<\/td><td>Observe, supply and operate indirect fire<\/td><td>Mortar Observer, Support, Gunner<\/td><td>Access via the mortar unit, not a player level<\/td><\/tr>\n<\/tbody><\/table><\/figure>\n\n<h2 class=\"wp-block-heading\" id=\"us-fahrzeuge-und-zugang\">US vehicles and access<\/h2>\n\n<figure class=\"wp-block-table\"><table><thead><tr><th>Fahrzeuggruppe<\/th><th>Use<\/th><th>Competent roles<\/th><th>Freischaltung<\/th><\/tr><\/thead><tbody>\n<tr><td>US-Helikopter<\/td><td>Fire support, transport and supply<\/td><td>Logistics Officer, Pilot<\/td><td>US-exclusive helicopter unit; no player level, depending on map and round<\/td><\/tr>\n<tr><td>Bewaffnete Patrouillenboote<\/td><td>Struggle and Movement on Rivers<\/td><td>situative Bootsbesatzung<\/td><td>Confirmed for both factions; built or deployed in the round, no player level<\/td><\/tr>\n<tr><td>Gepanzerte Bodenfahrzeuge<\/td><td>Mobile firepower and protection<\/td><td>Tank Commander, Crewman<\/td><td>Accessible via tank unit and map spawn, no player level<\/td><\/tr>\n<tr><td>APCs<\/td><td>Future Armoured Transportation<\/td><td>Not yet exhaustively described<\/td><td>Roadmap milestone 3.0 announced, no live unlock yet<\/td><\/tr>\n<\/tbody><\/table><\/figure>\n\n<h2 class=\"wp-block-heading\" id=\"angekuendigte-us-waffen-und-fahrzeuge\">Announced US and Allied content<\/h2>\n\n<figure class=\"wp-block-table\"><table><thead><tr><th>Content<\/th><th>Roadmap<\/th><th>Classification<\/th><\/tr><\/thead><tbody>\n<tr><td>M14<\/td><td>Milestone 1.5<\/td><td>Announced for the US Armed Forces; role\/level assignment still open<\/td><\/tr>\n<tr><td>Licensed Bell UH-1 Model and Audio<\/td><td>Milestone 1.5<\/td><td>Revision of the US helicopter; no player level<\/td><\/tr>\n<tr><td>L1A1 SLR, F1 SMG and L16A1 mortars<\/td><td>Milestone 2.0<\/td><td>Announced for the ANZAC faction, not confirmed as regular US loadouts<\/td><\/tr>\n<tr><td>Stoner 63 and M14 with scope<\/td><td>Milestone 3.0<\/td><td>Announced for allied special forces; exact unlocks open<\/td><\/tr>\n<\/tbody><\/table><\/figure>\n\n<p class=\"wp-block-paragraph\">The time connection and other announced content can be found in our <a href=\"https:\/\/fln.gg\/hell-let-loose-vietnam-das-steckt-in-der-roadmap-fuer-2026\/\">HLL-Vietnam-Roadmap<\/a>.<\/p>\n\n\n<h2 class=\"wp-block-heading\" id=\"welche-us-klasse-ist-fur-anfanger-geeignet\">Which US class is suitable for beginners?<\/h2>\n\n\n<p class=\"wp-block-paragraph\">For new players, the <strong>Rifleman<\/strong> A good start. The role conveys movement, gunplay, ammunition and squadplay without immediately forcing leadership or special tasks.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Then, depending on the interest, there are:<\/p>\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Medic<\/strong> For support<\/li>\n<li><strong>Engineer<\/strong> For infrastructure<\/li>\n<li><strong>Grenadier<\/strong> For explosive and anti-vehicle tasks<\/li>\n<li><strong>Machine Gunner<\/strong> For suppression fires<\/li>\n<li><strong>Squad Leader<\/strong> For guidance<\/li>\n<li><strong>Recon<\/strong> For intelligence<\/li>\n<li><strong>Armour<\/strong> For vehicle combat<\/li>\n<li><strong>Helicopter<\/strong> For logistics and mobility<\/li>\n<li><strong>Mortar Squad<\/strong> For indirect fire support<\/li>\n<\/ul>\n\n\n<h2 class=\"wp-block-heading\" id=\"fazit-zum-us-klassensystem\">Conclusion on the US class system<\/h2>\n\n\n<p class=\"wp-block-paragraph\">The US side combines familiar Hell Let Loose reels with two exclusive helicopter reels and a much more flexible loadout system.<\/p>\n\n\n<p class=\"wp-block-paragraph\">The most important change is not a single weapon, but the connection from <strong>Role Levels, Unlocks and Weight Capacity<\/strong>. This not only unlocks what a role is allowed to use \u2013 players also have to decide how to use their limited equipment capacity wisely.<\/p>\n\n\n<h2 class=\"wp-block-heading\" id=\"faq-us-klassen-in-hell-let-loose-vietnam\">FAQ: US classes in Hell Let Loose Vietnam<\/h2>\n\n\n\n<details class=\"wp-block-details fln-content-faq is-layout-flow wp-block-details-is-layout-flow\"><summary>How many U.S. roles are there?<\/summary>\n\n<div class=\"wp-block-group fln-content-faq__answer is-layout-constrained wp-block-group-is-layout-constrained\">\n<p class=\"wp-block-paragraph\">At launch, the US side will have all 17 officially listed roles available.<\/p>\n<\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details fln-content-faq is-layout-flow wp-block-details-is-layout-flow\"><summary>Which roles are exclusive to the US?<\/summary>\n\n<div class=\"wp-block-group fln-content-faq__answer is-layout-constrained wp-block-group-is-layout-constrained\">\n<p class=\"wp-block-paragraph\">The helicopter roles <strong>Logistics Officer<\/strong> and <strong>Pilot<\/strong> They are US exclusive.<\/p>\n<\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details fln-content-faq is-layout-flow wp-block-details-is-layout-flow\"><summary>Are there still fixed loadouts like in the original Hell Let Loose?<\/summary>\n\n<div class=\"wp-block-group fln-content-faq__answer is-layout-constrained wp-block-group-is-layout-constrained\">\n<p class=\"wp-block-paragraph\">Not in the same form. Vietnam relies more on freely combinable equipment within the role-dependent weight capacity.<\/p>\n<\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details fln-content-faq is-layout-flow wp-block-details-is-layout-flow\"><summary>Which role is best for beginners?<\/summary>\n\n<div class=\"wp-block-group fln-content-faq__answer is-layout-constrained wp-block-group-is-layout-constrained\">\n<p class=\"wp-block-paragraph\">The Rifleman is the most uncomplicated entry. Leadership roles such as Squad Leader and Commander also require the corresponding tutorials.<\/p>\n<\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details fln-content-faq is-layout-flow wp-block-details-is-layout-flow\"><summary>Which US role is suitable for beginners?<\/summary>\n\n<div class=\"wp-block-group fln-content-faq__answer is-layout-constrained wp-block-group-is-layout-constrained\">\n<p class=\"wp-block-paragraph\">The Rifleman is a good start because the task remains clear and no rare special role is blocked.<\/p>\n<\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details fln-content-faq is-layout-flow wp-block-details-is-layout-flow\"><summary>What roles do helicopters use?<\/summary>\n\n<div class=\"wp-block-group fln-content-faq__answer is-layout-constrained wp-block-group-is-layout-constrained\">\n<p class=\"wp-block-paragraph\">Pilot and crew chief take over transport, supply and air movement. A well-established communication is particularly important.<\/p>\n<\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details fln-content-faq is-layout-flow wp-block-details-is-layout-flow\"><summary>Are all weapons immediately available?<\/summary>\n\n<div class=\"wp-block-group fln-content-faq__answer is-layout-constrained wp-block-group-is-layout-constrained\">\n<p class=\"wp-block-paragraph\">No. Many loadouts and weapons are unlocked via role levels; exact requirements can be changed through balance patches.<\/p>\n<\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details fln-content-faq is-layout-flow wp-block-details-is-layout-flow\"><summary>Which announced US weapons will come later?<\/summary>\n\n<div class=\"wp-block-group fln-content-faq__answer is-layout-constrained wp-block-group-is-layout-constrained\">\n<p class=\"wp-block-paragraph\">The roadmap mentions, among others, M14, L1A1 SLR, F1, Stoner 63 and an M14 variant with rifle scope. Roles and dates can change.<\/p>\n<\/div>\n<\/details>\n\n\n<h2 class=\"wp-block-heading\" id=\"passende-hll-vietnam-inhalte\">Passende HLL-Vietnam-Inhalte<\/h2>\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/fln.gg\/hell-let-loose-vietnam-nva-klassen-waffen-level\/\">NVA Classes, Weapons, Level and Tunnel Explained<\/a><\/li>\n<li><a href=\"https:\/\/fln.gg\/guides\/hell-let-loose-vietnam-troubleshooting\/\">Troubleshooting for Hell Let Loose: Vietnam<\/a><\/li>\n<li><a href=\"https:\/\/fln.gg\/hosting-services\/hell-let-loose-vietnam-server-mieten\/\">Hell Let Loose: Vietnam servers<\/a><\/li>\n<li><a href=\"https:\/\/fln.gg\/hosting-services\/hell-let-loose-vietnam-rcon-mieten\/\">RCON for Hell Let Loose: Vietnam<\/a><\/li>\n<\/ul>\n\n\n<div class=\"wp-block-group fln-content-cta is-layout-constrained wp-block-group-is-layout-constrained\"><div>\n<h2 class=\"wp-block-heading\">Ready for the next round together?<\/h2>\n\n<p class=\"wp-block-paragraph\">Are you looking for fellow players to level together or would like to turn a loose group into a community of your own? In the frontline Discord you will find connection. If you also need a reliably operated server, we support you with technology, hosting and ongoing operation.<\/p>\n<\/div>\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/discord.gg\/flnetwork\">Join Discord<\/a><\/div>\n\n<div class=\"wp-block-button is-style-outline is-style-outline--1\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/fln.gg\/hosting-services\/projektanfrage\/\">Request community servers<\/a><\/div>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"quellen\">Sources<\/h2>\n\n\n<h3 class=\"wp-block-heading\" id=\"offiziell\">Official<\/h3>\n\n\n<ul class=\"wp-block-list\">\n<li>Hell Let Loose: Vietnam \u2013 Steam page \/ role structure: <a href=\"https:\/\/store.steampowered.com\/app\/3079210\/Hell_Let_Loose_Vietnam\/\" target=\"_blank\" rel=\"noopener\">https:\/\/store.steampowered.com\/app\/3079210\/Hell_Let_Loose_Vietnam\/<\/a><\/li>\n<li>Gameplay Roles Showcase: <a href=\"https:\/\/www.hellletloose.com\/blog\/hllv-gameplay-showcase\" target=\"_blank\" rel=\"noopener\">https:\/\/www.hellletloose.com\/blog\/hllv-gameplay-showcase<\/a><\/li>\n<li>Road To Launch Update \u2013 Progression &amp; Weight-Anpassungen: <a href=\"https:\/\/www.hellletloose.com\/blog\/road-to-launch-dev-update\" target=\"_blank\" rel=\"noopener\">https:\/\/www.hellletloose.com\/blog\/road-to-launch-dev-update<\/a><\/li>\n<li>Official Reddit post on the road-to-launch update: <a href=\"https:\/\/www.reddit.com\/r\/HellLetLooseVietnam\/comments\/1vb6pud\/road_to_launch_update_crossplay_playtest_review\/\" target=\"_blank\" rel=\"noopener\">https:\/\/www.reddit.com\/r\/HellLetLooseVietnam\/comments\/1vb6pud\/road_to_launch_update_crossplay_playtest_review\/<\/a><\/li>\n<\/ul>\n\n\n<h3 class=\"wp-block-heading\" id=\"erganzende-community-daten\">Complementary Community Data<\/h3>\n\n\n<ul class=\"wp-block-list\">\n<li>Dexerto Hell Let Loose Vietnam Wiki \u2013 roles, weapons and unlock level: <a href=\"https:\/\/www.dexerto.com\/wikis\/hell-let-loose-vietnam\/\" target=\"_blank\" rel=\"noopener\">https:\/\/www.dexerto.com\/wikis\/hell-let-loose-vietnam\/<\/a><\/li>\n<li>Reddit discussion on the Weight System: <a href=\"https:\/\/www.reddit.com\/r\/HellLetLooseVietnam\/comments\/1sy0ts0\/the_loadout_system\/\" target=\"_blank\" rel=\"noopener\">https:\/\/www.reddit.com\/r\/HellLetLooseVietnam\/comments\/1sy0ts0\/the_loadout_system\/<\/a><\/li>\n<\/ul>\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n\n<p class=\"wp-block-paragraph\"><strong>Data quality:<\/strong> Roles and group structure are officially documented. Concrete weapon unlock levels are complementary community data and should be re-examined after larger balance patches.<\/p>\n\n<\/blockquote>","protected":false},"excerpt":{"rendered":"<p>All 17 U.S. roles in Hell Let Loose: Vietnam at a glance \u2013 including tasks, important weapon unlocks and explanation of the new weight and loadout system.<\/p>","protected":false},"author":1,"featured_media":1953,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"HLL Vietnam US-Klassen: Alle Rollen, Waffen & Level","_seopress_titles_desc":"Alle US-Klassen in Hell Let Loose: Vietnam: 17 Rollen, Waffen, Unlock-Level, Helikopter und das neue Equipment-&-Weight-System verst\u00e4ndlich 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