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Frontline Information

Game Hosting

Practice and classificationTested: 09/2026

FLN provides game servers for supported titles and sets up further games individually after technical testing. The offer is intended for teams that need a comprehensible server environment with clear responsibilities – not just an anonymous entity without an operating process.

Clear

Performance and limitation

Each side separates included performance, jurisdiction and next step.

Operations

From practice

The offers are created from our own community and game server operation.

Support

Reachable path

Standard product and individual project lead to suitable processes.

Serverracks in einer betreuten Frontline-Hosting-Umgebung

Supported Games and Availability

Directly orderable products are displayed via the existing WooCommerce blocks. More games can be played over Hosting & Services are requested. A game card means immediate availability only if there is an active product or confirmed process behind it.

Frontline-Leitstand für Serverstatus, Moderation und CRCON

What is hosting

The specific scope of services is in the product or offer. Typical components are:

  • Provision of the server instance
  • Basic technical installation
  • vorgesehener Administrationszugang
  • Defined backup and monitoring services
  • Support for the first start
  • Updates or maintenance work to the agreed extent

Your team gets the rights that are necessary for its tasks. Root or host system access is not automatically part of a Gameserver offering.

Mods, plugins and own configuration

Modified servers are checked in advance. Decisive are mod source, dependencies, update frequency and existing save data. A modset must be centrally documented so that players and servers use the same stand.

Changes to mods or plugins will not be made without backup and testing if saving or availability is jeopardized. With frequently changing content, a maintenance process makes more sense than automatic updates immediately after each new version.

Individual development of mods, plugins or interfaces is not automatically included in the hosting. Such work will be assessed separately.

Backups and recovery

Backup scope, frequency and storage are described in the product or offer. Depending on the game, save data, configuration, databases and tool instances can be backed up separately.

A restoration concerns the entire secured state. It is intended for technical errors or serious damage, not as a personal undo for normal game losses. Before a migration or major mod change, a separate security point is agreed.

Monitoring and status

Monitoring checks technical accessibility and defined components. It does not automatically detect every game-internal interference. A server can be online even though Voice, a mod, or a single feature is causing problems.

Public disturbances and maintenance are carried out on the Statusseite Classified. For a message, game, server, time, error picture and affected users are required.

Server Location and Performance

Region and resources are selected by game and target group. CPU performance, RAM, data carrier and network work differently depending on the server. High slot numbers or large modpacks do not simply require “more of everything”, but a suitable configuration.

Performance claims are not advertised as unlimited resources. If a product has limits or fair use rules, they must be visible before ordering.

Administration and Support

Technical support includes the agreed hosting and server functions. Game rules, community moderation and events remain your team’s tasks, unless additional services have been booked.

For a problem, check status and existing documentation first. A good message contains the exact server, time, error text and the last change. Access data will only be transmitted via the agreed secure route.

Migration of an existing server

For a migration, data volume, game version, mods, current environment and desired switchover time are checked. Save and configuration data is backed up before changes occur. DNS, server browsers or external platforms may require additional time after switching.

An old server is not prematurely deleted. Only when the new status is checked and the agreed data transfer works, the further handling of the old instance is determined.

Welches Betriebsmodell passt?

If your team handles updates and administration itself, a clearly defined hosting product is often enough. If you need additional monitoring, ongoing technical work, training or moderation workflows, a managed service makes more sense.

The Guide Host a game server Helps with the decision. For Hell Let Loose with its own admin interface CRCON Hosting be supplemented.

Frequent questions about game hosting at FLN

Welche Betriebsmodelle bietet Game Hosting?

Depending on the project, the operation can be self-managed, technically supervised or planned as a managed service. The exact delineation must be established before deployment so that updates, accesses, backups and support do not remain between several responsible parties.

Which games can be hosted?

Standardized and individual projects are considered separately. Whether a game can be supported technically and organizationally depends on server requirements, platform, mods and desired operation. The current classification is under Hosting & Services.

Are mods and their own configurations possible?

You can be part of an offer, but you need a clear update and recovery plan. The more individual the setup, the more important is the test environment, documented changes and a person responsible for approvals.

How do backups and recovery work?

Scope, frequency and storage must fit the game and operating model. A backup is only resilient if the recovery path is also known. Therefore, the question is not only about safeguards, but also about restore target and responsibility.

Can an existing game server be migrated to FLN?

A migration can be scheduled if files, versions, mods, database shares and maintenance windows are known. Before each takeover, a starting backup, a test run and a fallback plan are all part of the preparation. Use them for that. Hosting request.

How much RAM and CPU power is included?

Each offer identifies the intended RAM and the number of shared CPU cores. The appropriate size depends on the game, slots and mods.

Are the game servers operated as Docker containers?

Yes. Containerization facilitates reproducible updates, isolation and recovery of individual instances.

Are game servers billed monthly?

The available terms and prices are based on the respective product. For special projects, we can tailor an individual model.

A home for your server project

Game hosting should not only provide computing power. What counts for a community is a comprehensible update path, tested backups, reachable contacts and clear limits of administration. Exactly these points are coordinated with your team before the setup.

Bring your game concept: How many active players do you expect, which mods are indispensable and when do events take place? The better the real game operation is described, the more suitable the technical environment can be built. A transparent solution is more valuable than an oversized package without a model of responsibility.

For Hell Let Loose: Vietnam you can already for a Vietnam game servers or the planned RCON and administration solution Please note. Regular deployment begins as soon as FLN has robustly checked the final server requirements and administration paths after release. Own FLN game servers go online during the release week and provide additional operational experience.

From Concept to Current Instance

Prepare a hosting request – Liefert die Eckdaten für eine technische Prüfung.

Planning of operations in advance – Klärt Updates, Backups, Rollen und Moderation vor dem Start.

Your next step

Host a game server

Check operating model, performance limits, and next step.

Status

Open status, diagnosis or the appropriate auxiliary route.

Support

Open status, diagnosis or the appropriate auxiliary route.

Discussion

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