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Frontline Network in September 2026: What is currently developing

5. September 2026From Wuz

Status: 5. September 2026

At Frontline Network something is happening at the same time in many places. Some offers are already publicly available, others run productively within our infrastructure or are consciously still in a controlled test and integration phase.

What at first glance looks like many individual projects is increasingly following a common direction: community, game servers, administration, events and technical infrastructure should not function as separate islands. We connect these areas where this creates real added value for players, moderators and community leaders.

Playing together. operate reliably. Building tools that make both easier.

Short overview: What is currently new at Frontline?

  • The new HLL-Vietnam-Taktikplaner is productively available on fln.gg.
  • The Frontline RCON Suite Gets new live and map features for Hell Let Loose and HLL Vietnam.
  • Eventador is a platform for recurring community events.
  • ARCON 1.0 It is also continuously expanded after the stable release.
  • Our Discord and Levelbot system is becoming more of a central community user interface.
  • Gamehost, Pelican, tracking, backups and provisioning are growing together to form an automated hosting infrastructure.
  • Together with the Chaos Clan, we are preparing regular Hell-Let-Loose Vietnam community events.

The following also applies: Not every development stage is automatically a finished product. We therefore clearly distinguish between publicly available, intern produktiv, testbar, Preview and still in development.

1. The HLL-Vietnam tactic planner is live

One of the most visible new features is our Tactical Planner for Hell Let Loose: Vietnam. Version 1.5.0 has been available since 5. September productively installed on fln.gg and can be used directly in the browser.

The planner answers a practical question: How can squads and teams prepare their tactics without having to edit images in graphics programs or paint screenshots in Discord for each plan?

All six Vietnam cards integrated

All six prepared HLL Vietnam cards are currently available. Tactical markers, squad assignments, routes, tunnel connections, rectangles, circles and freeform surfaces can be placed on it. Colors, line styles, planning phases, capture points, distances and grid positions make the planner much more versatile than a static map with a few symbols.

Save and Share Plans

A plan can be stored locally in the browser. In addition, server versions can be generated, which can then be shared via a reading link. Logged-in Frontline users also receive an account library and can manage their plans across devices.

  • JSON Export and JSON Import
  • PNG-Export
  • Duplication of plans
  • Reversing and repeating
  • getrennte Planungsphasen
  • Zooming and free card movement

This creates a toolbox for spontaneous squad planning as well as for organized Community-Events.

2. The Frontline RCON Suite receives live maps and additional HLLV functions

Ours Frontline RCON Suite remains one of the largest ongoing development projects. It is based on community RCON and extends the CRCON substructure with frontline-specific functions for Hell Let Loose and Hell Let Loose: Vietnam. The already communicated status 0.3.0 was not a conclusion.

Live-Ansicht der Frontline RCON Suite für Hell Let Loose
The live view combines player data, server status and moderation in a common interface.

New focus: live maps

A current focus is the connection between player data and map. For Hell Let Loose and HLL Vietnam, live and tactical map views will be further expanded. These include live cards for classic HLL, support for the six Vietnam cards, player positions, individual player selection, zoom, free card movement, and improved markers and captions.

More than classic CRCON

  • Player and Round Information
  • Moderation, Reports and Incidents
  • Discord-Integration
  • Optional supporting AI analysis
  • Mobile admin and player message campaigns
  • Frontline-VIP-Integration
  • HLLV-spezifische Anpassungen
  • Autobalancer V2
  • Live and map functions

The separation between analysis and decision remains particularly important. AI-powered functions can structure information or classify eye-catching content. Moderation decisions are not automatically submitted to an AI system.

Reports are also increasingly treated as a coherent process. An incident can bring together reporters, affected players, squads, time, context, status, and moderation actions. This avoids scattering information about Discord, RCON, logs and the knowledge of individual administrators.

The RCON tool is already offered as a service for existing HLL and HLL Vietnam servers. Further technical backgrounds are in RCON-Suite-Devlog And in our overview, Hosting & Services.

3. Eventador: An Discord event becomes an event system

With Eventador This will create a new frontline component for larger and recurring community events. The project was originally planned for our regular HLL Vietnam event series. It is intended to bundle registrations, roles, teams, votes and participant management in a comprehensible process, instead of distributing this information over several Discord messages and tables.

What to Manage Eventador

  • Events and individual dates
  • Teams, squads and roles
  • Registration and Maybe Status
  • Commander candidates and commander elections
  • Mapvotes and subscriber management
  • Event roles, memories and presence
  • Participant statistics, changes and cancellations
  • Web management and Discord output

The internal frontline workflow is already implemented. Other areas are deliberately still in controlled preview and test operation. The professional status of an event should be centrally managed and accessible via Discord and a management web interface.

Collaborating with other communities

It is also planned to support external Discord servers via a separately operated Eventador bot. A partner community should be able to participate in joint events without giving up their own Discord or moving their members completely to another server. This follows our networking idea: Working together without depriving communities of their independence.

Event managers should be able to move participants, manage registrations, document attendance, contact participants, organize commander changes and complete or cancel events. Changes must remain traceable without accidentally overwriting votes, seats or existing event states.

A later role-related team balance evaluation is deliberately intended as an analysis: Eventador can indicate possible imbalances and alternate alternatives, but does not automatically move players between teams. Automation should support people, not take uncontrolled decisions.

4. Neue HLL-Vietnam-Communityevents

Eventador is not only created as a theoretical product. Abs 11. September We start together with the Chaos Clan regular Hell-Let-Loose Vietnam community events in a biweekly rhythm.

The Chaos Clan takes over a large part of the practical organization around roster, event management and process. Frontline provides community, infrastructure and technical systems. This cooperation is also a practical test for our event tools: What does the organization really need if almost 100 players are to be reliably distributed in teams, squads and roles?

Current dates and registration options appear in our Eventbereich.

5. ARCON 1.0 evolves beyond the stable release

Also: ARCON – Arma Reforger Control A lot has happened since our last major contribution. The joint ARCON core is still on version 1.0.0. The workshop bridge packages are on version 1.0.1 after a license and metadata hotfix. More important than the number is that the development did not stop after the stable release.

ARCON Live-Karte für Arma Reforger Server
ARCON combines server operation, moderation and telemetry with live and map views.

What ARCON already connects today

  • Multiple reforger servers and their status
  • Live players, teams and squads
  • Live cards, server FPS and AI/NPC values
  • Historical Telemetry, Routes and Heatmaps
  • Battle and Death Zones, Leaderboards and Player Profiles
  • Alias histories, moderation and blacklists
  • News, Entity Cleanup, Time, Date and Weather
  • Mod management, server operation, audit, roles and permissions

Telemetry has since been further differentiated. In addition to general player and movement data, there are separate areas for vehicle and helicopter evaluations. Player profiles are maintained in the background from fresh bridge sightings, so administrative data does not depend on whether someone has just opened a specific page.

Mod management and controlled maintenance

In addition to workshop IDs, limited import and export functions can be used in-house. Double workshop entries are recognized directly. Since 3. In September, there is also a maintenance feature for stored Arsenal loadouts, which is only available under clear conditions and with the reforger server completely stopped.

ARCON deliberately remains separate from the host

An important architectural principle is retained: ARCON does not get free Docker, SSH or host file access. Host-related actions are delegated within our infrastructure via the Gamehost Manager. ARCON should be powerful enough for server administration, but not a general remote shell for the host.

ARCON is used internally productively. Regular external sales remain a step of their own. The provider-neutral bridge is technically prepared; however, final acceptance on external infrastructure is handled separately from the verified in-house operation. Interested Reforger server operators can already opt for a controlled test operation Tell us about it.. More details are offered by our ARCON-Releasebeitrag.

6. The Frontline Levelbot becomes a community platform

The name Levelbot is now almost too small for what this system actually does. The bot is the central Discord application of the Frontline Network and connects XP, level, rank progression, voice activity, roles, rule confirmation, groups, events, fellow player search, performances, applications, support, personal statistics, VIP processes, game server status, infrastructure status, status boards and audit.

A normal community member should not have to open five administrative interfaces to select a role, Finding fellow players Or signing up for an event. Discord therefore remains the simple user interface for many community functions, while the more complex systems are operated separately.

For this reason, Eventador will not become a second competing frontline bot. On our Discord, the existing levelbot remains the adapter: Eventador manages the technical event status, while the levelbot executes the necessary Discord actions.

For larger events, time-limited event areas with participant assignment, voice structures, after-party collection and controlled dismantling are also prepared. These functions currently remain behind a separate activation gate.

7. Hosting: Gamehost and Pelican grow together

Another major area of development is less visible, but particularly important in the long term: the infrastructure behind Gameserver hosting and automated delivery. Frontline already offers Managed Gameserver, RCON hosting and technical support. At the same time, we are further expanding the systems behind it.

Frontline Gamehost as a central administrative boundary

The Frontline Gamehost System is our central control plane for game servers. Frontends, bots and other applications are not intended to directly control Docker, host files or network rules. Actions run through the Gamehost Manager and defined agents. Different systems can use the same infrastructure without equipping each tool with extensive host rights.

Pelican is more integrated

At the same time, Pelican is integrated as a hosting and provisioning level. Current development areas include dynamic Pelican nodes, server inventory, allocation management, game host integration, commerce and provisioning paths, and more secure communication boundaries.

The long-term expiration: order or order → defined server type → provisioning → game host and tracking → operation.

Today, a new game server often means creating containers, checking ports, generating configurations, assigning resources, setting up monitoring and backups, and connecting more systems. Our goal is to make as much of it as possible reproducible and traceable. The administrator shall decide: What a server should do instead of reassembling the entire infrastructure underneath each time.

8. Website, hosting and community become more connected

Also on fln.gg This development is becoming increasingly visible. Today, the website connects game servers, game worlds, community, guides, fair play, VIP, hosting, RCON, support, accounts, shop and interactive tools such as the HLLV tactical planner.

The front page therefore summarizes Frontline in four major ways: Play, community, fair play and operation. This structure increasingly corresponds to what is technically behind it.

9. Frontline VIP: neuer Startbonus

New members can currently, after registration and one-time player verification sieben Tage Frontline VIP kostenlos testen. This applies uniquely to account and player identity and is not an automatically renewing subscription.

VIP is designed to make access to our servers more convenient and at the same time contribute to the operation of the infrastructure without selling any playful advantages. All information is on the VIP page.

What connects all these projects?

Tactical planner, RCON Suite, Eventador, ARCON, Discord bot and hosting initially look like different products. Conceptually, they arise from very similar questions.

How do players come together more easily?

This creates community, teammate search, events and Discord functions.

How is a game server managed more easily?

For this we develop RCON Suite, ARCON and Gamehost.

How can recurring tasks be automated?

For this purpose, Eventador, provisioning, cleanup, status and background processes are created.

How do administrators still retain control?

Through roles, permissions, confirmations, audit and clear boundaries of responsibility. Systems treat missing or outdated data as such instead of pretending security. Tools and infrastructure will also be gradually opened up so that other communities and server operators can also benefit from it.

What is already live and what is not yet?

Already publicly available

  • fln.gg and the community areas
  • Frontline Gameserver
  • HLL Vietnam Taktikplaner 1.5.0
  • RCON Tool and supervised RCON offers
  • Hosting and project requests
  • Community, Guide and Fair Play Areas
  • VIP and the current starting bonus

Intern produktiv beziehungsweise stabil

  • ARCON 1.0 Core and ARCON In-house Integration
  • Frontline Gamehost
  • large parts of the RCON Suite
  • Levelbot and existing community functions

In preview, integration or controlled further development

  • Eventador, external Eventador-Discord bot and web management
  • automatische Event-Voice-Strukturen
  • Further team balance evaluations
  • externer ARCON-Vertrieb
  • Parts of the advanced Pelican and Commerce Automation

This distinction is important to us: an existing code path is not automatically the same as a fully publicly released product.

What's next?

In the coming weeks, our focus will be on making the existing systems not only larger, but more interconnected and more resilient.

  • Further expansion of the HLL-Vietnam tactic planner
  • Practical use of the new HLLV community events
  • Further tests of Eventador
  • Live and map functions of the RCON Suite
  • Further development of ARCON after 1.0
  • Connection of external reforger servers
  • Expansion of the hosting and Pelican infrastructure
  • Closer integration of Discord, website and game server services

Our aspiration remains: New functions should solve specific problems. We do not want to put as many features as possible side by side, but rather build systems that take work off in real community and game server operations.

Conclusion: Individual tools become a platform

Frontline Network started with community, game servers and the question of how gaming communities can be connected meaningfully. In the meantime, this is increasingly creating a common technical platform.

The HLL-Vietnam tactic planner helps with the preparation. Eventador organizes events. The Levelbot connects the community on Discord. The RCON Suite supports HLL administrators. ARCON transfers the same idea to Arma Reforger. Gamehost and Pelican increasingly form the infrastructure underneath. And fln.gg becomes the common interface for information, community, tools and services.

Playing together. operate reliably. Building tools that make both easier.

Frequent questions about the current frontline stand

What is Frontline Network?

Frontline Network connects gaming community, game servers, fair play, proprietary software and technical infrastructure. Players can play together and use events; communities and server operators also get access to tools and supervised technical services.

What is the HLL Vietnam Tactical Planner?

The Frontline HLL Vietnam Tactical Planner is a browser-based tool for tactical planning on the six Hell Let Loose Vietnam maps. It supports markers, routes, tunnels, surfaces, phases, and the storage and sharing of plans. Version 1.5.0 is publicly available.

What is the Frontline RCON Suite?

The Frontline RCON Suite is our advanced server management platform for Hell Let Loose and Hell Let Loose: Vietnam. It combines classic CRCON functions with frontline extensions such as moderation workflows, Discord integration, autobalancer, VIP, mobile admin and live cards.

What is Eventador?

Eventador is the new frontline system for larger and recurring community events. It manages teams, squads, roles, registrations, commander elections, mapvotes and other organizational processes. The system is in controlled test and preview operation.

What is ARCON?

ARCON stands for Arma Reforger Control and is Frontline’s management, moderation and telemetry platform for Arma Reforger. The stable core is on version 1.0.0 and has been further developed since then.

Can ARCON already be tested on an external reforger server?

ARCON is not yet regularly available as a public shop product. Interested server operators can, however, contact Frontline for a controlled test operation.

Does Frontline offer Gameserver and RCON hosting?

Yes. Frontline offers managed RCON or CRCON hosting, managed operations, game servers and individual hosting projects.

How can I join Frontline or present a project?

The easiest way to get started is via the frontline Discord. Existing communities and new projects can also imagine themselves with goal, game and desired support.

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